forked from BilalY/Rasagar
65 lines
3.0 KiB
Markdown
65 lines
3.0 KiB
Markdown
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# Exporting and re-importing
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If you want to use a ProBuilder Mesh in another program, such as a 3D modeling application, you can use the **Export** action to save it to one of the supported formats. For example, you might be using a ProBuilder Mesh as a placeholder while greyboxing, but eventually want to create or enhance a complex Mesh.
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You can also export your ProBuilder Mesh to the Unity `.asset` format and re-import it to use as a Prefab or spawn it in the scene.
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> **Caution:** When you export a ProBuilder Mesh to file, remember that if you want to re-import and use ProBuilder tools and actions on it, you need to [ProBuilderize](Object_ProBuilderize.md) first.
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This section provides information on which formats are available, how to export ProBuilder objects to file, and also some tips for re-importing back into Unity.
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<a name="formats"></a>
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## Supported formats
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ProBuilder allows you to export GameObjects to the following formats:
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| **Format:** | **Description:** |
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| :------------ | :----------------------------------------------------------- |
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| `OBJ` | Wavefront OBJ. This is a widely supported model format. It supports multiple Textures and Mesh groups. |
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| `STL` | A widely supported format, generally used in CAD software or 3D printing. It only supports Triangle geometry. |
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| `PLY` | Stanford PLY. Generally supported and very extensible. It supports quads and vertex colors, but not multiple Materials. |
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| `Asset` | Unity Asset format, only readable in Unity. |
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<a name="export"></a>
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## Exporting a ProBuilder Mesh
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To export one or more objects to one of the [supported formats](#formats):
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1. Select the object(s) you want to export.
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2. **Alt/Opt+Click** over the ![Export Icon](images/icons/Object_Export.png)**Export** button.
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The [Export Options](Object_Export.md) appear.
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3. Select the [format you want to export to](#export) from the **Export Format** drop-down menu.
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The other Export options change depending on which format you selected.
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![Default export options](images/Object_Export_props.png)
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4. If you're exporting an OBJ to use in Unity, disable the [Copy Textures](Object_Export.md) option.
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> **Tip:** When you re-import the Mesh, follow the instructions under [Re-importing an exported Mesh](#reimport).
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5. When you are finished setting the Export options, click **Export**.
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6. Use the file browser to save the exported 3D Model.
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<a name="reimport"></a>
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## Re-importing an exported Mesh
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When you import the OBJ format, select the 3D Model file from the Project view, and on the [Material tab](https://docs.unity3d.com/Manual/FBXImporter-Materials.html) of the **Model Import Settings** window, set the following options:
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- Choose **Use Embedded Materials** from the **Location** drop-down menu.
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- Inside the **Remapped Materials** section, expand the **On Demand Remap** option group.
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- Choose **From Model's Material** from the **Naming** drop-down menu.
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- Choose **Project-Wide** from the **Search** drop-down menu.
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