Rasagar/Library/PackageCache/com.unity.probuilder/External/Poly2Tri/Triangulation/Delaunay/Sweep/DTSweepDebugContext.cs

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2024-08-26 13:07:20 -07:00
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace UnityEngine.ProBuilder.Poly2Tri {
class DTSweepDebugContext : TriangulationDebugContext {
/*
* Fields used for visual representation of current triangulation
*/
public DelaunayTriangle PrimaryTriangle { get { return _primaryTriangle ; } set { _primaryTriangle = value; _tcx.Update("set PrimaryTriangle"); } }
public DelaunayTriangle SecondaryTriangle { get { return _secondaryTriangle; } set { _secondaryTriangle = value; _tcx.Update("set SecondaryTriangle"); } }
public TriangulationPoint ActivePoint { get { return _activePoint ; } set { _activePoint = value; _tcx.Update("set ActivePoint"); } }
public AdvancingFrontNode ActiveNode { get { return _activeNode ; } set { _activeNode = value; _tcx.Update("set ActiveNode"); } }
public DTSweepConstraint ActiveConstraint { get { return _activeConstraint ; } set { _activeConstraint = value; _tcx.Update("set ActiveConstraint"); } }
public DTSweepDebugContext( DTSweepContext tcx ) : base(tcx) { }
public bool IsDebugContext { get { return true; } }
public override void Clear() {
PrimaryTriangle = null;
SecondaryTriangle = null;
ActivePoint = null;
ActiveNode = null;
ActiveConstraint = null;
}
private DelaunayTriangle _primaryTriangle;
private DelaunayTriangle _secondaryTriangle;
private TriangulationPoint _activePoint;
private AdvancingFrontNode _activeNode;
private DTSweepConstraint _activeConstraint;
}
}