forked from BilalY/Rasagar
137 lines
5.3 KiB
C#
137 lines
5.3 KiB
C#
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using JetBrains.Annotations;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Utilities to remove <see cref="MonoBehaviour"/> implementing <see cref="IAdditionalData"/>
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/// </summary>
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public static class RemoveAdditionalDataUtils
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{
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static int s_DialogToSkip = 0;
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/// <summary>
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/// Removes a <see cref="IAdditionalData"/> and it's components defined by <see cref="RequireComponent"/>
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/// </summary>
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/// <param name="command">The command that is executing the removal</param>
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/// <param name="promptDisplay">If the command must prompt a display to get user confirmation</param>
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/// <exception cref="Exception">If the given <see cref="MonoBehaviour"/> is not an <see cref="IAdditionalData"/></exception>
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public static void RemoveAdditionalData([DisallowNull] MenuCommand command, bool promptDisplay = true)
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{
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if (command.context is not Component component)
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return;
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//If the user agree to remove component, everything is removed in the current selection.
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//So other components will not trigger this (contextual menu implementation check component existance)
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//But if the user chose to cancel, we need to skip the prompt for a certain amount of component given by the selection size.
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if (ShouldPrompt())
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RemoveAdditionalData(component, promptDisplay);
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}
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static void RemoveAdditionalData([DisallowNull] Component additionalDataComponent, bool promptDisplay = true)
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{
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using (ListPool<Type>.Get(out var componentTypesToRemove))
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{
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if (!TryGetComponentsToRemove(additionalDataComponent as IAdditionalData, componentTypesToRemove, out var error))
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throw error;
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if (!promptDisplay || EditorUtility.DisplayDialog(
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title: $"Are you sure you want to proceed?",
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message: $"This operation will also remove {string.Join($"{Environment.NewLine} - ", componentTypesToRemove)}.",
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ok: $"Remove everything",
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cancel: "Cancel"))
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{
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RemoveAdditionalDataComponentOnSelection(additionalDataComponent.GetType(), componentTypesToRemove);
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}
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else
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{
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IgnoreNextPromptsForThisSelection();
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}
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}
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}
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static void IgnoreNextPromptsForThisSelection()
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=> s_DialogToSkip = Selection.count - 1;
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static bool ShouldPrompt()
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{
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if (s_DialogToSkip > 0)
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{
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--s_DialogToSkip;
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return false;
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}
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return true;
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}
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static void RemoveAdditionalDataComponentOnSelection([DisallowNull] Type additionalDataType, [DisallowNull] List<Type> componentsTypeToRemove)
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{
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foreach (var selectedGameObject in Selection.gameObjects)
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{
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RemoveAdditionalDataComponent(selectedGameObject.GetComponent(additionalDataType), componentsTypeToRemove);
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}
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}
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static void RemoveAdditionalDataComponent([DisallowNull] Component additionalDataComponent, [DisallowNull] List<Type> componentsTypeToRemove)
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{
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using (ListPool<Component>.Get(out var components))
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{
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// Fetch all components
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foreach (var type in componentsTypeToRemove)
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{
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components.AddRange(additionalDataComponent.GetComponents(type));
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}
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// Remove all of them
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foreach (var mono in components)
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{
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RemoveComponentUtils.RemoveComponent(mono);
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}
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}
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}
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//internal for tests
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[MustUseReturnValue]
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internal static bool TryGetComponentsToRemove([DisallowNull] IAdditionalData additionalData, [DisallowNull] List<Type> componentsToRemove, [NotNullWhen(false)] out Exception error)
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{
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if (additionalData == null)
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{
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error = new ArgumentNullException(nameof(additionalData));
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return false;
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}
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if (componentsToRemove == null)
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{
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error = new ArgumentNullException(nameof(componentsToRemove));
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return false;
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}
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var type = additionalData.GetType();
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var requiredComponents = type.GetCustomAttributes(typeof(RequireComponent), true).Cast<RequireComponent>();
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if (!requiredComponents.Any())
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{
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error = new Exception($"Missing attribute {typeof(RequireComponent).FullName} on type {type.FullName}");
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return false;
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}
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foreach (var rc in requiredComponents)
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{
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componentsToRemove.Add(rc.m_Type0);
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if (rc.m_Type1 != null)
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componentsToRemove.Add(rc.m_Type1);
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if (rc.m_Type2 != null)
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componentsToRemove.Add(rc.m_Type2);
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}
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error = null;
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return true;
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}
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}
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}
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