forked from BilalY/Rasagar
120 lines
4.0 KiB
C#
120 lines
4.0 KiB
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEngine.Rendering
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Utility component allowing users to setup many different static camera and cycle through their positions using the Debug Window.
|
||
|
/// </summary>
|
||
|
[CoreRPHelpURLAttribute("Camera-Switcher")]
|
||
|
public class CameraSwitcher : MonoBehaviour
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// List of target cameras.
|
||
|
/// </summary>
|
||
|
public Camera[] m_Cameras;
|
||
|
|
||
|
private int m_CurrentCameraIndex = -1;
|
||
|
private Camera m_OriginalCamera = null;
|
||
|
private Vector3 m_OriginalCameraPosition;
|
||
|
private Quaternion m_OriginalCameraRotation;
|
||
|
private Camera m_CurrentCamera = null;
|
||
|
|
||
|
GUIContent[] m_CameraNames = null;
|
||
|
int[] m_CameraIndices = null;
|
||
|
|
||
|
DebugUI.EnumField m_DebugEntry;
|
||
|
|
||
|
//saved enum fields for when repainting
|
||
|
int m_DebugEntryEnumIndex;
|
||
|
|
||
|
void OnEnable()
|
||
|
{
|
||
|
m_OriginalCamera = GetComponent<Camera>();
|
||
|
m_CurrentCamera = m_OriginalCamera;
|
||
|
|
||
|
if (m_OriginalCamera == null)
|
||
|
{
|
||
|
Debug.LogError("Camera Switcher needs a Camera component attached");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_CurrentCameraIndex = GetCameraCount() - 1;
|
||
|
|
||
|
m_CameraNames = new GUIContent[GetCameraCount()];
|
||
|
m_CameraIndices = new int[GetCameraCount()];
|
||
|
|
||
|
for (int i = 0; i < m_Cameras.Length; ++i)
|
||
|
{
|
||
|
Camera cam = m_Cameras[i];
|
||
|
if (cam != null)
|
||
|
{
|
||
|
m_CameraNames[i] = new GUIContent(cam.name);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_CameraNames[i] = new GUIContent("null");
|
||
|
}
|
||
|
m_CameraIndices[i] = i;
|
||
|
}
|
||
|
|
||
|
m_CameraNames[GetCameraCount() - 1] = new GUIContent("Original Camera");
|
||
|
m_CameraIndices[GetCameraCount() - 1] = GetCameraCount() - 1;
|
||
|
|
||
|
m_DebugEntry = new DebugUI.EnumField { displayName = "Camera Switcher", getter = () => m_CurrentCameraIndex, setter = value => SetCameraIndex(value), enumNames = m_CameraNames, enumValues = m_CameraIndices, getIndex = () => m_DebugEntryEnumIndex, setIndex = value => m_DebugEntryEnumIndex = value };
|
||
|
var panel = DebugManager.instance.GetPanel("Camera", true);
|
||
|
panel.children.Add(m_DebugEntry);
|
||
|
}
|
||
|
|
||
|
void OnDisable()
|
||
|
{
|
||
|
if (m_DebugEntry != null && m_DebugEntry.panel != null)
|
||
|
{
|
||
|
var panel = m_DebugEntry.panel;
|
||
|
panel.children.Remove(m_DebugEntry);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int GetCameraCount()
|
||
|
{
|
||
|
return m_Cameras.Length + 1; // We need +1 for handling the original camera.
|
||
|
}
|
||
|
|
||
|
Camera GetNextCamera()
|
||
|
{
|
||
|
if (m_CurrentCameraIndex == m_Cameras.Length)
|
||
|
return m_OriginalCamera;
|
||
|
else
|
||
|
return m_Cameras[m_CurrentCameraIndex];
|
||
|
}
|
||
|
|
||
|
void SetCameraIndex(int index)
|
||
|
{
|
||
|
if (index > 0 && index < GetCameraCount())
|
||
|
{
|
||
|
m_CurrentCameraIndex = index;
|
||
|
|
||
|
if (m_CurrentCamera == m_OriginalCamera)
|
||
|
{
|
||
|
m_OriginalCameraPosition = m_OriginalCamera.transform.position;
|
||
|
m_OriginalCameraRotation = m_OriginalCamera.transform.rotation;
|
||
|
}
|
||
|
|
||
|
m_CurrentCamera = GetNextCamera();
|
||
|
|
||
|
if (m_CurrentCamera != null)
|
||
|
{
|
||
|
// If we witch back to the original camera, put back the transform in it.
|
||
|
if (m_CurrentCamera == m_OriginalCamera)
|
||
|
{
|
||
|
m_OriginalCamera.transform.position = m_OriginalCameraPosition;
|
||
|
m_OriginalCamera.transform.rotation = m_OriginalCameraRotation;
|
||
|
}
|
||
|
|
||
|
transform.position = m_CurrentCamera.transform.position;
|
||
|
transform.rotation = m_CurrentCamera.transform.rotation;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|