forked from BilalY/Rasagar
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Interface for storing the debug settings
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/// </summary>
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public interface IDebugDisplaySettings
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{
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/// <summary>
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/// Reset the stored debug settings
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/// </summary>
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void Reset();
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/// <summary>
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/// Executes an action for each element
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/// </summary>
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/// <param name="onExecute">The action to execute for each element, accepting an IDebugDisplaySettingsData object as a parameter.</param>
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void ForEach(Action<IDebugDisplaySettingsData> onExecute);
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/// <summary>
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/// Adds a <see cref="IDebugDisplaySettingsData"/> to this instance of <see cref="IDebugDisplaySettings"/>
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/// </summary>
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/// <param name="newData">The <see cref="IDebugDisplaySettingsData"/> to be added to this settings</param>
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/// <returns><see cref="IDebugDisplaySettingsData"/></returns>
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IDebugDisplaySettingsData Add(IDebugDisplaySettingsData newData)
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{
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return null;
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}
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}
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}
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