forked from BilalY/Rasagar
35 lines
913 B
HLSL
35 lines
913 B
HLSL
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//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef INSTANCEOCCLUSIONCULLER_CS_HLSL
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#define INSTANCEOCCLUSIONCULLER_CS_HLSL
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//
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// UnityEngine.Rendering.InstanceOcclusionTestDebugCounter: static fields
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//
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#define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_OCCLUDED (0)
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#define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_NOT_OCCLUDED (1)
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#define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_COUNT (2)
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// Generated from UnityEngine.Rendering.IndirectDrawInfo
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// PackingRules = Exact
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struct IndirectDrawInfo
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{
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uint indexCount;
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uint firstIndex;
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uint baseVertex;
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uint firstInstanceGlobalIndex;
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uint maxInstanceCount;
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};
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// Generated from UnityEngine.Rendering.IndirectInstanceInfo
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// PackingRules = Exact
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struct IndirectInstanceInfo
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{
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int drawOffsetAndSplitMask;
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int instanceIndexAndCrossFade;
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};
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#endif
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