Rasagar/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupDataPool.cs

388 lines
17 KiB
C#
Raw Normal View History

2024-08-26 13:07:20 -07:00
using System;
using UnityEngine.Assertions;
using Unity.Collections;
using Unity.Jobs;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Burst;
using Unity.Mathematics;
namespace UnityEngine.Rendering
{
internal unsafe struct LODGroupData
{
public const int k_MaxLODLevelsCount = 8;
public bool valid;
public int lodCount;
public int rendererCount;
public fixed float screenRelativeTransitionHeights[k_MaxLODLevelsCount];
public fixed float fadeTransitionWidth[k_MaxLODLevelsCount];
}
internal unsafe struct LODGroupCullingData
{
public float3 worldSpaceReferencePoint;
public int lodCount;
public fixed float sqrDistances[LODGroupData.k_MaxLODLevelsCount]; // we use square distance to get rid of a sqrt in gpu culling..
public fixed float transitionDistances[LODGroupData.k_MaxLODLevelsCount]; // todo - make this a separate data struct (CPUOnly, as we do not support dithering on GPU..)
public float worldSpaceSize;// SpeedTree crossfade.
public fixed bool percentageFlags[LODGroupData.k_MaxLODLevelsCount];// SpeedTree crossfade.
}
[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
internal struct UpdateLODGroupTransformJob : IJobParallelFor
{
public const int k_BatchSize = 256;
[ReadOnly] public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash;
[ReadOnly] public NativeArray<int> lodGroupIDs;
[ReadOnly] public NativeArray<Vector3> worldSpaceReferencePoints;
[ReadOnly] public NativeArray<float> worldSpaceSizes;
[ReadOnly] public bool requiresGPUUpload;
[ReadOnly] public bool supportDitheringCrossFade;
[NativeDisableContainerSafetyRestriction, NoAlias, ReadOnly] public NativeList<LODGroupData> lodGroupData;
[NativeDisableContainerSafetyRestriction, NoAlias, WriteOnly] public NativeList<LODGroupCullingData> lodGroupCullingData;
[NativeDisableUnsafePtrRestriction] public UnsafeAtomicCounter32 atomicUpdateCount;
public unsafe void Execute(int index)
{
int lodGroupID = lodGroupIDs[index];
if (lodGroupDataHash.TryGetValue(lodGroupID, out var lodGroupInstance))
{
var worldSpaceSize = worldSpaceSizes[index];
LODGroupData* lodGroup = (LODGroupData*)lodGroupData.GetUnsafePtr() + lodGroupInstance.index;
LODGroupCullingData* lodGroupTransformResult = (LODGroupCullingData*)lodGroupCullingData.GetUnsafePtr() + lodGroupInstance.index;
lodGroupTransformResult->worldSpaceSize = worldSpaceSize;
lodGroupTransformResult->worldSpaceReferencePoint = worldSpaceReferencePoints[index];
for (int i = 0; i < lodGroup->lodCount; ++i)
{
float lodHeight = lodGroup->screenRelativeTransitionHeights[i];
var lodDist = LODGroupRenderingUtils.CalculateLODDistance(lodHeight, worldSpaceSize);
lodGroupTransformResult->sqrDistances[i] = lodDist * lodDist;
if (supportDitheringCrossFade && !lodGroupTransformResult->percentageFlags[i])
{
float prevLODHeight = i != 0 ? lodGroup->screenRelativeTransitionHeights[i - 1] : 1.0f;
float transitionHeight = lodHeight + lodGroup->fadeTransitionWidth[i] * (prevLODHeight - lodHeight);
var transitionDistance = lodDist - LODGroupRenderingUtils.CalculateLODDistance(transitionHeight, worldSpaceSize);
transitionDistance = Mathf.Max(0.0f, transitionDistance);
lodGroupTransformResult->transitionDistances[i] = transitionDistance;
}
else
{
lodGroupTransformResult->transitionDistances[i] = 0f;
}
}
}
}
}
[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
internal unsafe struct AllocateOrGetLODGroupDataInstancesJob : IJob
{
[ReadOnly] public NativeArray<int> lodGroupsID;
public NativeList<LODGroupData> lodGroupsData;
public NativeList<LODGroupCullingData> lodGroupCullingData;
public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash;
public NativeList<GPUInstanceIndex> freeLODGroupDataHandles;
[WriteOnly] public NativeArray<GPUInstanceIndex> lodGroupInstances;
[NativeDisableUnsafePtrRestriction] public int* previousRendererCount;
public void Execute()
{
int freeHandlesCount = freeLODGroupDataHandles.Length;
int lodDataLength = lodGroupsData.Length;
for (int i = 0; i < lodGroupsID.Length; ++i)
{
int lodGroupID = lodGroupsID[i];
if (!lodGroupDataHash.TryGetValue(lodGroupID, out var lodGroupInstance))
{
if (freeHandlesCount == 0)
lodGroupInstance = new GPUInstanceIndex() { index = lodDataLength++ };
else
lodGroupInstance = freeLODGroupDataHandles[--freeHandlesCount];
lodGroupDataHash.TryAdd(lodGroupID, lodGroupInstance);
}
else
{
*previousRendererCount += lodGroupsData.ElementAt(lodGroupInstance.index).rendererCount;
}
lodGroupInstances[i] = lodGroupInstance;
}
freeLODGroupDataHandles.ResizeUninitialized(freeHandlesCount);
lodGroupsData.ResizeUninitialized(lodDataLength);
lodGroupCullingData.ResizeUninitialized(lodDataLength);
}
}
[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
internal unsafe struct UpdateLODGroupDataJob : IJobParallelFor
{
public const int k_BatchSize = 256;
[ReadOnly] public NativeArray<GPUInstanceIndex> lodGroupInstances;
[ReadOnly] public GPUDrivenLODGroupData inputData;
[ReadOnly] public bool supportDitheringCrossFade;
public NativeArray<LODGroupData> lodGroupsData;
public NativeArray<LODGroupCullingData> lodGroupsCullingData;
[NativeDisableUnsafePtrRestriction] public UnsafeAtomicCounter32 rendererCount;
public void Execute(int index)
{
var lodGroupInstance = lodGroupInstances[index];
var fadeMode = inputData.fadeMode[index];
var lodOffset = inputData.lodOffset[index];
var lodCount = inputData.lodCount[index];
var renderersCount = inputData.renderersCount[index];
var worldReferencePoint = inputData.worldSpaceReferencePoint[index];
var worldSpaceSize = inputData.worldSpaceSize[index];
var lastLODIsBillboard = inputData.lastLODIsBillboard[index];
var useDitheringCrossFade = fadeMode != LODFadeMode.None && supportDitheringCrossFade;
var useSpeedTreeCrossFade = fadeMode == LODFadeMode.SpeedTree;
LODGroupData* lodGroupData = (LODGroupData*)lodGroupsData.GetUnsafePtr() + lodGroupInstance.index;
LODGroupCullingData* lodGroupCullingData = (LODGroupCullingData*)lodGroupsCullingData.GetUnsafePtr() + lodGroupInstance.index;
lodGroupData->valid = true;
lodGroupData->lodCount = lodCount;
lodGroupData->rendererCount = useDitheringCrossFade ? renderersCount : 0;
lodGroupCullingData->worldSpaceSize = worldSpaceSize;
lodGroupCullingData->worldSpaceReferencePoint = worldReferencePoint;
lodGroupCullingData->lodCount = lodCount;
rendererCount.Add(lodGroupData->rendererCount);
var crossFadeLODBegin = 0;
if (useSpeedTreeCrossFade)
{
var lastLODIndex = lodOffset + (lodCount - 1);
var hasBillboardLOD = lodCount > 0 && inputData.lodRenderersCount[lastLODIndex] == 1 && lastLODIsBillboard;
if (lodCount == 0)
crossFadeLODBegin = 0;
else if (hasBillboardLOD)
crossFadeLODBegin = Math.Max(lodCount, 2) - 2;
else
crossFadeLODBegin = lodCount - 1;
}
for (int i = 0; i < lodCount; ++i)
{
var lodIndex = lodOffset + i;
var lodHeight = inputData.lodScreenRelativeTransitionHeight[lodIndex];
var lodDist = LODGroupRenderingUtils.CalculateLODDistance(lodHeight, worldSpaceSize);
lodGroupData->screenRelativeTransitionHeights[i] = lodHeight;
lodGroupData->fadeTransitionWidth[i] = 0.0f;
lodGroupCullingData->sqrDistances[i] = lodDist * lodDist;
lodGroupCullingData->percentageFlags[i] = false;
lodGroupCullingData->transitionDistances[i] = 0.0f;
if (useSpeedTreeCrossFade && i < crossFadeLODBegin)
{
lodGroupCullingData->percentageFlags[i] = true;
}
else if (useDitheringCrossFade && i >= crossFadeLODBegin)
{
var fadeTransitionWidth = inputData.lodFadeTransitionWidth[lodIndex];
var prevLODHeight = i != 0 ? inputData.lodScreenRelativeTransitionHeight[lodIndex - 1] : 1.0f;
var transitionHeight = lodHeight + fadeTransitionWidth * (prevLODHeight - lodHeight);
var transitionDistance = lodDist - LODGroupRenderingUtils.CalculateLODDistance(transitionHeight, worldSpaceSize);
transitionDistance = Mathf.Max(0.0f, transitionDistance);
lodGroupData->fadeTransitionWidth[i] = fadeTransitionWidth;
lodGroupCullingData->transitionDistances[i] = transitionDistance;
}
}
}
}
[BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
internal unsafe struct FreeLODGroupDataJob : IJob
{
[ReadOnly] public NativeArray<int> destroyedLODGroupsID;
public NativeList<LODGroupData> lodGroupsData;
public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash;
public NativeList<GPUInstanceIndex> freeLODGroupDataHandles;
[NativeDisableUnsafePtrRestriction] public int* removedRendererCount;
public void Execute()
{
foreach (int lodGroupID in destroyedLODGroupsID)
{
if (lodGroupDataHash.TryGetValue(lodGroupID, out var lodGroupInstance))
{
Assert.IsTrue(lodGroupInstance.valid);
lodGroupDataHash.Remove(lodGroupID);
freeLODGroupDataHandles.Add(lodGroupInstance);
ref LODGroupData lodGroupData = ref lodGroupsData.ElementAt(lodGroupInstance.index);
Assert.IsTrue(lodGroupData.valid);
*removedRendererCount += lodGroupData.rendererCount;
lodGroupData.valid = false;
}
}
}
}
internal class LODGroupDataPool : IDisposable
{
private NativeList<LODGroupData> m_LODGroupData;
private NativeParallelHashMap<int, GPUInstanceIndex> m_LODGroupDataHash;
public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash => m_LODGroupDataHash;
private NativeList<LODGroupCullingData> m_LODGroupCullingData;
private NativeList<GPUInstanceIndex> m_FreeLODGroupDataHandles;
private int m_CrossfadedRendererCount;
private bool m_SupportDitheringCrossFade;
public NativeList<LODGroupCullingData> lodGroupCullingData => m_LODGroupCullingData;
public int crossfadedRendererCount => m_CrossfadedRendererCount;
public int activeLodGroupCount => m_LODGroupData.Length;
private static class LodGroupShaderIDs
{
public static readonly int _SupportDitheringCrossFade = Shader.PropertyToID("_SupportDitheringCrossFade");
public static readonly int _LodGroupCullingDataGPUByteSize = Shader.PropertyToID("_LodGroupCullingDataGPUByteSize");
public static readonly int _LodGroupCullingDataStartOffset = Shader.PropertyToID("_LodGroupCullingDataStartOffset");
public static readonly int _LodCullingDataQueueCount = Shader.PropertyToID("_LodCullingDataQueueCount");
public static readonly int _InputLodCullingDataIndices = Shader.PropertyToID("_InputLodCullingDataIndices");
public static readonly int _InputLodCullingDataBuffer = Shader.PropertyToID("_InputLodCullingDataBuffer");
public static readonly int _LodGroupCullingData = Shader.PropertyToID("_LodGroupCullingData");
}
public LODGroupDataPool(GPUResidentDrawerResources resources, int initialInstanceCount, bool supportDitheringCrossFade)
{
m_LODGroupData = new NativeList<LODGroupData>(Allocator.Persistent);
m_LODGroupDataHash = new NativeParallelHashMap<int, GPUInstanceIndex>(64, Allocator.Persistent);
m_LODGroupCullingData = new NativeList<LODGroupCullingData>(Allocator.Persistent);
m_FreeLODGroupDataHandles = new NativeList<GPUInstanceIndex>(Allocator.Persistent);
m_SupportDitheringCrossFade = supportDitheringCrossFade;
}
public void Dispose()
{
m_LODGroupData.Dispose();
m_LODGroupDataHash.Dispose();
m_LODGroupCullingData.Dispose();
m_FreeLODGroupDataHandles.Dispose();
}
public unsafe void UpdateLODGroupTransformData(in GPUDrivenLODGroupData inputData)
{
var lodGroupCount = inputData.lodGroupID.Length;
var updateCount = 0;
var jobData = new UpdateLODGroupTransformJob()
{
lodGroupDataHash = m_LODGroupDataHash,
lodGroupIDs = inputData.lodGroupID,
worldSpaceReferencePoints = inputData.worldSpaceReferencePoint,
worldSpaceSizes = inputData.worldSpaceSize,
lodGroupData = m_LODGroupData,
lodGroupCullingData = m_LODGroupCullingData,
supportDitheringCrossFade = m_SupportDitheringCrossFade,
atomicUpdateCount = new UnsafeAtomicCounter32(&updateCount),
};
if (lodGroupCount >= UpdateLODGroupTransformJob.k_BatchSize)
jobData.Schedule(lodGroupCount, UpdateLODGroupTransformJob.k_BatchSize).Complete();
else
jobData.Run(lodGroupCount);
}
public unsafe void UpdateLODGroupData(in GPUDrivenLODGroupData inputData)
{
FreeLODGroupData(inputData.invalidLODGroupID);
var lodGroupInstances = new NativeArray<GPUInstanceIndex>(inputData.lodGroupID.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
int previousRendererCount = 0;
new AllocateOrGetLODGroupDataInstancesJob
{
lodGroupsID = inputData.lodGroupID,
lodGroupsData = m_LODGroupData,
lodGroupCullingData = m_LODGroupCullingData,
lodGroupDataHash = m_LODGroupDataHash,
freeLODGroupDataHandles = m_FreeLODGroupDataHandles,
lodGroupInstances = lodGroupInstances,
previousRendererCount = &previousRendererCount
}.Run();
m_CrossfadedRendererCount -= previousRendererCount;
Assert.IsTrue(m_CrossfadedRendererCount >= 0);
int rendererCount = 0;
var updateLODGroupDataJobData = new UpdateLODGroupDataJob
{
lodGroupInstances = lodGroupInstances,
inputData = inputData,
supportDitheringCrossFade = m_SupportDitheringCrossFade,
lodGroupsData = m_LODGroupData.AsArray(),
lodGroupsCullingData = m_LODGroupCullingData.AsArray(),
rendererCount = new UnsafeAtomicCounter32(&rendererCount),
};
if (lodGroupInstances.Length >= UpdateLODGroupTransformJob.k_BatchSize)
updateLODGroupDataJobData.Schedule(lodGroupInstances.Length, UpdateLODGroupTransformJob.k_BatchSize).Complete();
else
updateLODGroupDataJobData.Run(lodGroupInstances.Length);
m_CrossfadedRendererCount += rendererCount;
lodGroupInstances.Dispose();
}
public unsafe void FreeLODGroupData(NativeArray<int> destroyedLODGroupsID)
{
if (destroyedLODGroupsID.Length == 0)
return;
int removedRendererCount = 0;
new FreeLODGroupDataJob
{
destroyedLODGroupsID = destroyedLODGroupsID,
lodGroupsData = m_LODGroupData,
lodGroupDataHash = m_LODGroupDataHash,
freeLODGroupDataHandles = m_FreeLODGroupDataHandles,
removedRendererCount = &removedRendererCount
}.Run();
m_CrossfadedRendererCount -= removedRendererCount;
Assert.IsTrue(m_CrossfadedRendererCount >= 0);
}
}
}