Rasagar/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/OccluderDepthPyramidConstants.cs.hlsl

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2024-08-26 13:07:20 -07:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
#define OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
// Generated from UnityEngine.Rendering.OccluderDepthPyramidConstants
// PackingRules = Exact
CBUFFER_START(OccluderDepthPyramidConstants)
float4x4 _InvViewProjMatrix[6];
float4 _SilhouettePlanes[6];
uint4 _SrcOffset[6];
uint4 _MipOffsetAndSize[5];
uint _OccluderMipLayoutSizeX;
uint _OccluderMipLayoutSizeY;
uint _OccluderDepthPyramidPad0;
uint _OccluderDepthPyramidPad1;
uint _SrcSliceIndices;
uint _DstSubviewIndices;
uint _MipCount;
uint _SilhouettePlaneCount;
CBUFFER_END
#endif