forked from BilalY/Rasagar
10 lines
172 B
C#
10 lines
172 B
C#
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namespace UnityEngine.Rendering
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{
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[GenerateHLSL]
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internal enum LensFlareOcclusionPermutation
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{
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Depth = (1 << 0),
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FogOpacity = (1 << 2),
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}
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}
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