forked from BilalY/Rasagar
268 lines
9.6 KiB
C#
268 lines
9.6 KiB
C#
|
using System;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
using UnityEngine.Experimental.Rendering;
|
||
|
|
||
|
namespace UnityEngine.Rendering
|
||
|
{
|
||
|
// Due to limitations in the builtin AnimationCurve we need this custom wrapper.
|
||
|
// Improvements:
|
||
|
// - Dirty state handling so we know when a curve has changed or not
|
||
|
// - Looping support (infinite curve)
|
||
|
// - Zero-value curve
|
||
|
// - Cheaper length property
|
||
|
|
||
|
/// <summary>
|
||
|
/// A wrapper around <c>AnimationCurve</c> to automatically bake it into a texture.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class TextureCurve : IDisposable
|
||
|
{
|
||
|
const int k_Precision = 128; // Edit LutBuilder3D if you change this value
|
||
|
const float k_Step = 1f / k_Precision;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The number of keys in the curve.
|
||
|
/// </summary>
|
||
|
[field: SerializeField]
|
||
|
public int length { get; private set; } // Calling AnimationCurve.length is very slow, let's cache it
|
||
|
|
||
|
[SerializeField]
|
||
|
bool m_Loop;
|
||
|
|
||
|
[SerializeField]
|
||
|
float m_ZeroValue;
|
||
|
|
||
|
[SerializeField]
|
||
|
float m_Range;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Internal curve used to generate the Texture
|
||
|
/// </summary>
|
||
|
[SerializeField]
|
||
|
AnimationCurve m_Curve;
|
||
|
|
||
|
AnimationCurve m_LoopingCurve;
|
||
|
Texture2D m_Texture;
|
||
|
|
||
|
bool m_IsCurveDirty;
|
||
|
bool m_IsTextureDirty;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Retrieves the key at index.
|
||
|
/// </summary>
|
||
|
/// <param name="index">The index to look for.</param>
|
||
|
/// <value>A key.</value>
|
||
|
public Keyframe this[int index] => m_Curve[index];
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a new <see cref="TextureCurve"/> from an existing <c>AnimationCurve</c>.
|
||
|
/// </summary>
|
||
|
/// <param name="baseCurve">The source <c>AnimationCurve</c>.</param>
|
||
|
/// <param name="zeroValue">The default value to use when the curve doesn't have any key.</param>
|
||
|
/// <param name="loop">Should the curve automatically loop in the given <paramref name="bounds"/>?</param>
|
||
|
/// <param name="bounds">The boundaries of the curve.</param>
|
||
|
public TextureCurve(AnimationCurve baseCurve, float zeroValue, bool loop, in Vector2 bounds)
|
||
|
: this(baseCurve.keys, zeroValue, loop, bounds) { }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a new <see cref="TextureCurve"/> from an arbitrary number of keyframes.
|
||
|
/// </summary>
|
||
|
/// <param name="keys">An array of Keyframes used to define the curve.</param>
|
||
|
/// <param name="zeroValue">The default value to use when the curve doesn't have any key.</param>
|
||
|
/// <param name="loop">Should the curve automatically loop in the given <paramref name="bounds"/>?</param>
|
||
|
/// <param name="bounds">The boundaries of the curve.</param>
|
||
|
public TextureCurve(Keyframe[] keys, float zeroValue, bool loop, in Vector2 bounds)
|
||
|
{
|
||
|
m_Curve = new AnimationCurve(keys);
|
||
|
m_ZeroValue = zeroValue;
|
||
|
m_Loop = loop;
|
||
|
m_Range = bounds.magnitude;
|
||
|
length = keys.Length;
|
||
|
SetDirty();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Cleans up the internal texture resource.
|
||
|
/// </summary>
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Release();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Releases the internal texture resource.
|
||
|
/// </summary>
|
||
|
public void Release()
|
||
|
{
|
||
|
if (m_Texture != null)
|
||
|
CoreUtils.Destroy(m_Texture);
|
||
|
m_Texture = null;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Marks the curve as dirty to trigger a redraw of the texture the next time <see cref="GetTexture"/>
|
||
|
/// is called.
|
||
|
/// </summary>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public void SetDirty()
|
||
|
{
|
||
|
m_IsCurveDirty = true;
|
||
|
m_IsTextureDirty = true;
|
||
|
}
|
||
|
|
||
|
static GraphicsFormat GetTextureFormat()
|
||
|
{
|
||
|
// UUM-41070: We require `Sample | SetPixels` but with the deprecated FormatUsage this was checking `SetPixels`
|
||
|
// For now, we keep checking for `SetPixels` until the performance hit of doing the correct checks is evaluated
|
||
|
if (SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, GraphicsFormatUsage.SetPixels))
|
||
|
return GraphicsFormat.R16_SFloat;
|
||
|
if (SystemInfo.IsFormatSupported(GraphicsFormat.R8_UNorm, GraphicsFormatUsage.SetPixels))
|
||
|
return GraphicsFormat.R8_UNorm;
|
||
|
|
||
|
return GraphicsFormat.R8G8B8A8_UNorm;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the texture representation of this curve.
|
||
|
/// </summary>
|
||
|
/// <returns>A 128x1 texture.</returns>
|
||
|
public Texture2D GetTexture()
|
||
|
{
|
||
|
if (m_Texture == null)
|
||
|
{
|
||
|
m_Texture = new Texture2D(k_Precision, 1, GetTextureFormat(), TextureCreationFlags.None);
|
||
|
m_Texture.name = "CurveTexture";
|
||
|
m_Texture.hideFlags = HideFlags.HideAndDontSave;
|
||
|
m_Texture.filterMode = FilterMode.Bilinear;
|
||
|
m_Texture.wrapMode = TextureWrapMode.Clamp;
|
||
|
m_Texture.anisoLevel = 0;
|
||
|
m_IsTextureDirty = true;
|
||
|
}
|
||
|
|
||
|
if (m_IsTextureDirty)
|
||
|
{
|
||
|
var pixels = new Color[k_Precision];
|
||
|
|
||
|
for (int i = 0; i < pixels.Length; i++)
|
||
|
pixels[i].r = Evaluate(i * k_Step);
|
||
|
|
||
|
m_Texture.SetPixels(pixels);
|
||
|
m_Texture.Apply(false, false);
|
||
|
m_IsTextureDirty = false;
|
||
|
}
|
||
|
|
||
|
return m_Texture;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Evaluate a time value on the curve.
|
||
|
/// </summary>
|
||
|
/// <param name="time">The time within the curve you want to evaluate.</param>
|
||
|
/// <returns>The value of the curve, at the point in time specified.</returns>
|
||
|
public float Evaluate(float time)
|
||
|
{
|
||
|
if (m_IsCurveDirty)
|
||
|
length = m_Curve.length;
|
||
|
|
||
|
if (length == 0)
|
||
|
return m_ZeroValue;
|
||
|
|
||
|
if (!m_Loop || length == 1)
|
||
|
return m_Curve.Evaluate(time);
|
||
|
|
||
|
if (m_IsCurveDirty)
|
||
|
{
|
||
|
if (m_LoopingCurve == null)
|
||
|
m_LoopingCurve = new AnimationCurve();
|
||
|
|
||
|
var prev = m_Curve[length - 1];
|
||
|
prev.time -= m_Range;
|
||
|
var next = m_Curve[0];
|
||
|
next.time += m_Range;
|
||
|
m_LoopingCurve.keys = m_Curve.keys; // GC pressure
|
||
|
m_LoopingCurve.AddKey(prev);
|
||
|
m_LoopingCurve.AddKey(next);
|
||
|
m_IsCurveDirty = false;
|
||
|
}
|
||
|
|
||
|
return m_LoopingCurve.Evaluate(time);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Adds a new key to the curve.
|
||
|
/// </summary>
|
||
|
/// <param name="time">The time at which to add the key.</param>
|
||
|
/// <param name="value">The value for the key.</param>
|
||
|
/// <returns>The index of the added key, or -1 if the key could not be added.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public int AddKey(float time, float value)
|
||
|
{
|
||
|
int r = m_Curve.AddKey(time, value);
|
||
|
|
||
|
if (r > -1)
|
||
|
SetDirty();
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Removes the keyframe at <paramref name="index"/> and inserts <paramref name="key"/>.
|
||
|
/// </summary>
|
||
|
/// <param name="index">The index of the keyframe to replace.</param>
|
||
|
/// <param name="key">The new keyframe to insert at the specified index.</param>
|
||
|
/// <returns>The index of the keyframe after moving it.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public int MoveKey(int index, in Keyframe key)
|
||
|
{
|
||
|
int r = m_Curve.MoveKey(index, key);
|
||
|
SetDirty();
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Removes a key.
|
||
|
/// </summary>
|
||
|
/// <param name="index">The index of the key to remove.</param>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public void RemoveKey(int index)
|
||
|
{
|
||
|
m_Curve.RemoveKey(index);
|
||
|
SetDirty();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Smoothes the in and out tangents of the keyframe at <paramref name="index"/>. A <paramref name="weight"/> of 0 evens out tangents.
|
||
|
/// </summary>
|
||
|
/// <param name="index">The index of the keyframe to be smoothed.</param>
|
||
|
/// <param name="weight">The smoothing weight to apply to the keyframe's tangents.</param>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public void SmoothTangents(int index, float weight)
|
||
|
{
|
||
|
m_Curve.SmoothTangents(index, weight);
|
||
|
SetDirty();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// A <see cref="VolumeParameter"/> that holds a <see cref="TextureCurve"/> value.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public class TextureCurveParameter : VolumeParameter<TextureCurve>
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Creates a new <see cref="TextureCurveParameter"/> instance.
|
||
|
/// </summary>
|
||
|
/// <param name="value">The initial value to store in the parameter.</param>
|
||
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
||
|
public TextureCurveParameter(TextureCurve value, bool overrideState = false)
|
||
|
: base(value, overrideState) { }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Release implementation.
|
||
|
/// </summary>
|
||
|
public override void Release() => m_Value.Release();
|
||
|
|
||
|
// TODO: TextureCurve interpolation
|
||
|
}
|
||
|
}
|