forked from BilalY/Rasagar
16 lines
842 B
Markdown
16 lines
842 B
Markdown
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# Post-processing in the High Definition Render Pipeline
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The High Definition Render Pipeline (HDRP) includes its own purpose-built implementation for [post-processing](https://docs.unity3d.com/Manual/PostProcessingOverview.html). This is built into HDRP, so you don't need to install any other package.
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Post-processing effects in HDRP use the [Volume](understand-volumes.md) framework. You add post-processing effects to your Camera in the same way you add any other [Volume Override](volume-component.md).
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**Note**: Some post-processing effects are enabled by default in the [HDRP Graphics settings](Default-Settings-Window.md#volume-profiles)
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The images below display a Scene with and without HDRP post-processing.
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![](Images/PostProcessingMain1.png)
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Without post-processing.
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![](Images/PostProcessingMain2.png)
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With post-processing.
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