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# Global illumination
Global illumination takes indirect light into account when HDRP renders a scene. Use this method to create realistic lighting.
| Page| Description |
|-|-|
|[Use Screen space global illumination (SSGI)](Override-Screen-Space-GI.md)|Set up global illumination in a scene.|
|[Control indirect lighting](Override-Indirect-Lighting-Controller.md)|Configure the intensity of baked or precomputed indirect lighting.|
## Additional resources
- [Ray-traced global illumination](Ray-Traced-Global-Illumination.md)
- [Screen Space Global Illumination (SSGI) reference](reference-screen-space-global-illumination.md).
- [Ambient light probe](ambient-light-probe.md)
- [Lightmapping](https://docs.unity3d.com/Manual/Lightmapping.html)