Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/layered-lit-tessellation-material-inspector-reference.md

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2024-08-26 13:07:20 -07:00
# Layered Lit Tessellation Material Inspector reference
You can modify the properties of a Layered Lit Tessellation material in the Layered Lit Tessellation Material Inspector.
Refer to [Layered Lit Tessellation material](layered-lit-tessellation-material.md) for more information.
## Properties
Surface Options
These properties control the overall look of your Material's surface and how Unity renders the Material on screen.
<table>
<thead>
<tr>
<th>Property</th>
<th></th>
<th></th>
<th>Description</th>
</tr>
</thead>
<tbody>
[!include[](snippets/shader-properties/surface-options/surface-type.md)]
[!include[](snippets/shader-properties/surface-options/rendering-pass.md)]
[!include[](snippets/shader-properties/surface-options/blending-mode.md)]
[!include[](snippets/shader-properties/surface-options/preserve-specular-lighting.md)]
[!include[](snippets/shader-properties/surface-options/sorting-priority.md)]
[!include[](snippets/shader-properties/surface-options/receive-fog.md)]
[!include[](snippets/shader-properties/surface-options/depth-write.md)]
[!include[](snippets/shader-properties/surface-options/depth-test.md)]
[!include[](snippets/shader-properties/surface-options/cull-mode.md)]
[!include[](snippets/shader-properties/surface-options/alpha-clipping.md)]
[!include[](snippets/shader-properties/surface-options/alpha-clipping-threshold.md)]
[!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)]
[!include[](snippets/shader-properties/surface-options/double-sided.md)]
[!include[](snippets/shader-properties/surface-options/normal-mode.md)]
[!include[](snippets/shader-properties/surface-options/material-type-layered.md)]
[!include[](snippets/shader-properties/surface-options/transmission.md)]
[!include[](snippets/shader-properties/surface-options/receive-decals.md)]
[!include[](snippets/shader-properties/surface-options/geometric-specular-aa.md)]
[!include[](snippets/shader-properties/surface-options/screen-space-variance.md)]
[!include[](snippets/shader-properties/surface-options/gsaa-threshold.md)]
[!include[](snippets/shader-properties/surface-options/displacement-mode.md)]
[!include[](snippets/shader-properties/surface-options/lock-with-object-scale.md)]
[!include[](snippets/shader-properties/surface-options/lock-with-height-map-tiling-rate.md)]
</tbody>
</table>
### Tessellation Options
For information on the properties in this section, see the [Tessellation documentation](Tessellation.md).
### Surface Inputs
[!include[](snippets/shader-properties/surface-inputs/layered-surface-inputs.md)]
### Layer List
[!include[](snippets/shader-properties/layer-list.md)]
### Layers
[!include[](snippets/shader-properties/layers.md)]
### Emission inputs
<table>
<tr>
<th>Property</th>
<th>Description</th>
</tr>
[!include[](snippets/shader-properties/emission-inputs/use-emission-intensity.md)]
[!include[](snippets/shader-properties/emission-inputs/emissive-color.md)]
[!include[](snippets/shader-properties/emission-inputs/emission-uv-mapping-layered-tessellation.md)]
[!include[](snippets/shader-properties/emission-inputs/emission-uv-mapping-tiling.md)]
[!include[](snippets/shader-properties/emission-inputs/emission-uv-mapping-offset.md)]
[!include[](snippets/shader-properties/emission-inputs/emission-intensity.md)]
[!include[](snippets/shader-properties/emission-inputs/exposure-weight.md)]
[!include[](snippets/shader-properties/emission-inputs/emission-multiply-with-base.md)]
[!include[](snippets/shader-properties/emission-inputs/global-illumination.md)]
</table>
### Advanced Options
<table>
<tr>
<th>Property</th>
<th>Description</th>
</tr>
[!include[](snippets/shader-properties/advanced-options/enable-gpu-instancing.md)]
[!include[](snippets/shader-properties/advanced-options/specular-occlusion-mode.md)]
[!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
</table>