forked from BilalY/Rasagar
12 lines
2.5 KiB
Markdown
12 lines
2.5 KiB
Markdown
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# Recursive rendering override reference
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For information on how recursive rendering works, refer to [Recursive rendering](Ray-Tracing-Recursive-Rendering.md).
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| Property | Description |
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| ------------------ | ------------------------------------------------------------ |
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| **State** | Controls whether Recursive Rendering is enabled. |
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| **LayerMask** | Defines the layers that HDRP processes this ray-traced effect for. |
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| **Max Depth** | Controls the maximum number of times a ray can reflect or refract before it stops and returns the final color. Increasing this value increases execution time exponentially. |
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| **Max Ray Length** | Controls the length of the rays in meters that HDRP uses for ray tracing after the initial intersection. For the primary ray, HDRP uses the camera's near and far planes. |
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| **Min Smoothness** | Defines the threshold at which reflection rays are not cast if the smoothness value of the target surface is inferior to the one defined by the parameter. |
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| **Ray Miss** | Determines what HDRP does when recursive rendering doesn't find an intersection. Choose from one of the following options: <br/>• **Reflection probes**: HDRP uses reflection probes in your scene to calculate the last recursive rendering bounce.<br/>• **Sky**: HDRP uses the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.<br/>• **Both** : HDRP uses both reflection probes and the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.<br/>• **Nothing**: HDRP does not calculate indirect lighting when recursive rendering doesn't find an intersection.<br/><br/>This property is set to **Both** by default. |
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| **Last Bounce** | Determines what HDRP does when recursive rendering lights the last bounce. Choose from one of the following options: <br/>• **Reflection probes**: HDRP uses reflection probes in your scene to calculate the last bounce.<br/>• **Sky**: HDRP uses the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.<br/>• **Both**: HDRP uses both reflection probes and the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.<br/>• **Nothing**: HDRP does not calculate indirect lighting when it evaluates the last bounce.<br/><br/>This property is set to **Both** by default. |
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