Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/advanced-options/specular-occlusion-mode.md

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2024-08-26 13:07:20 -07:00
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<td><strong>Specular Occlusion Mode</strong></td>
<td>The mode that HDRP uses to calculate specular occlusion. The options are:<br/>&#8226; <strong>Off</strong>: Disables specular occlusion.<br/>&#8226; <strong>From AO</strong>: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.<br/>&#8226; <strong>From AO and Bent Normal</strong>: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector. If no bent normal is provided, the normal is used instead.<br/>&#8226; <strong>Custom</strong>: Allows you to specify your own specular occlusion values.</td>
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