Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/autodesk-interactive/metallic-map.md

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2024-08-26 13:07:20 -07:00
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<td><strong>MetallicMap</strong></td>
<td>The texture that defines the metallic value of the surface.<br/>If you disable <strong>UseMetallicMap</strong>, HDRP ignores this property.<br/>Note that HDRP only uses the red channel of this texture to determine the metallic value of the material's surface.</td>
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