Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/autodesk-interactive/use-opacity-map-masked.md

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2024-08-26 13:07:20 -07:00
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<td><strong>UseOpacityMap</strong></td>
<td>Toggles whether the material uses the alpha channel of the <strong>ColorMap</strong> texture or the red channel of the <strong>MaskMap</strong> texture to set the opacity of its surface. Enable this checkbox to use the alpha channel of the <strong>ColorMap</strong> texture, disable this checkbox to use the red channel of the <strong>MaskMap</strong> texture.</td>
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