forked from BilalY/Rasagar
5 lines
288 B
Markdown
5 lines
288 B
Markdown
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<tr>
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<td><strong>UVOffset</strong></td>
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<td>The <strong>X</strong> and <strong>Y</strong> UV offset for all the textures on this material. HDRP uses the <strong>X</strong> and <strong>Y</strong> values to offset these textures across the material’s surface, in object space.</td>
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</tr>
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