forked from BilalY/Rasagar
6 lines
802 B
Markdown
6 lines
802 B
Markdown
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<td><strong>Emissive Color</strong></td>
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<td>Specifies the type of UV mapping to uses for the <strong>Emission Map</strong>.<br />• Unity manages four UV channels for a vertex: <strong>UV0</strong>, <strong>UV1</strong>, <strong>UV2</strong>, and <strong>UV3</strong>.<br />• <strong>Planar:</strong> A planar projection from top to bottom.<br />• <strong>Triplanar</strong>: A planar projection in three directions:<br/>	• X-axis: Left to right<br/>	• Y-axis: Top to bottom
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<br/>	• Z-axis: Front to back<br /><br />Unity blends these three projections together to produce the final result.<br />• <strong>Same as Main Layer</strong>: Unity uses the option selected for <strong>Main Layer > Surface Inputs > Base UV Mapping</strong>. </td>
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