Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/emission-inputs/emission-uv-mapping-offset.md

5 lines
298 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
<tr>
<td><strong>- Offset</strong></td>
<td>The per-axis offset for the <strong>Emission Map</strong> UV. HDRP uses the <strong>X</strong> and <strong>Y</strong> values to offset the Texture assigned to the <strong>Emission Map</strong> across the Materials surface, in object space.</td>
</tr>