Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/surface-options/coat.md

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2024-08-26 13:07:20 -07:00
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<td><strong>Coat</strong></td>
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<td>Indicates whether to apply a dielectric coating layer to the base layer. This is a complete covering that has no independent material lerping or mixing. The coat has an independent roughness, a configurable index of refraction, and an extinction/absorption effect with a configurable thickness. The coat layer is not anisotropic.</td>
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