forked from BilalY/Rasagar
279 lines
12 KiB
C#
279 lines
12 KiB
C#
|
using System.IO;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Rendering;
|
||
|
using UnityEngine.Rendering.HighDefinition;
|
||
|
#if UNITY_2020_2_OR_NEWER
|
||
|
using UnityEditor.AssetImporters;
|
||
|
#else
|
||
|
using UnityEditor.Experimental.AssetImporters;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
namespace UnityEditor.Rendering.HighDefinition
|
||
|
{
|
||
|
class FBXMaterialDescriptionPreprocessor : AssetPostprocessor
|
||
|
{
|
||
|
static readonly uint k_Version = 3;
|
||
|
static readonly int k_Order = -980;
|
||
|
static readonly string k_ShaderPath = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader";
|
||
|
public override uint GetVersion()
|
||
|
{
|
||
|
return k_Version;
|
||
|
}
|
||
|
|
||
|
public override int GetPostprocessOrder()
|
||
|
{
|
||
|
return k_Order;
|
||
|
}
|
||
|
|
||
|
public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips)
|
||
|
{
|
||
|
if (HDRenderPipeline.currentAsset == null)
|
||
|
return;
|
||
|
|
||
|
var lowerCaseExtension = Path.GetExtension(assetPath).ToLower();
|
||
|
if (lowerCaseExtension != ".fbx" && lowerCaseExtension != ".obj" && lowerCaseExtension != ".dae" && lowerCaseExtension != ".obj" && lowerCaseExtension != ".blend" && lowerCaseExtension != ".mb" && lowerCaseExtension != ".ma" && lowerCaseExtension != ".max")
|
||
|
return;
|
||
|
|
||
|
var shader = AssetDatabase.LoadAssetAtPath<Shader>(k_ShaderPath);
|
||
|
if (shader == null)
|
||
|
return;
|
||
|
|
||
|
material.shader = shader;
|
||
|
|
||
|
Vector4 vectorProperty;
|
||
|
float floatProperty;
|
||
|
TexturePropertyDescription textureProperty;
|
||
|
|
||
|
bool isTransparent = false;
|
||
|
|
||
|
float opacity;
|
||
|
float transparencyFactor;
|
||
|
if (!description.TryGetProperty("Opacity", out opacity))
|
||
|
{
|
||
|
if (description.TryGetProperty("TransparencyFactor", out transparencyFactor))
|
||
|
{
|
||
|
opacity = transparencyFactor == 1.0f ? 1.0f : 1.0f - transparencyFactor;
|
||
|
}
|
||
|
if (opacity == 1.0f && description.TryGetProperty("TransparentColor", out vectorProperty))
|
||
|
{
|
||
|
opacity = vectorProperty.x == 1.0f ? 1.0f : 1.0f - vectorProperty.x;
|
||
|
}
|
||
|
}
|
||
|
if (opacity < 1.0f || (opacity == 1.0f && description.TryGetProperty("TransparentColor", out textureProperty)))
|
||
|
{
|
||
|
isTransparent = true;
|
||
|
}
|
||
|
else if (description.HasAnimationCurve("TransparencyFactor") || description.HasAnimationCurve("TransparentColor"))
|
||
|
{
|
||
|
isTransparent = true;
|
||
|
}
|
||
|
|
||
|
if (isTransparent)
|
||
|
{
|
||
|
material.SetFloat("_BlendMode", (float)BlendingMode.Alpha);
|
||
|
material.SetFloat("_EnableBlendModePreserveSpecularLighting", 1.0f);
|
||
|
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
|
||
|
material.SetFloat("_SurfaceType", (float)SurfaceType.Transparent);
|
||
|
material.SetFloat("_Cutoff", .0f);
|
||
|
material.SetFloat("_AlphaCutoffEnable", 1.0f);
|
||
|
material.SetFloat("_AlphaCutoff", .0f);
|
||
|
material.SetFloat("_AlphaCutoffShadow", 1.0f);
|
||
|
material.SetFloat("_UseShadowThreshold", 1.0f);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
material.renderQueue = -1;
|
||
|
}
|
||
|
|
||
|
if (description.TryGetProperty("DiffuseColor", out textureProperty) && textureProperty.texture != null)
|
||
|
{
|
||
|
Color diffuseColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
|
||
|
if (description.TryGetProperty("DiffuseFactor", out floatProperty))
|
||
|
diffuseColor *= floatProperty;
|
||
|
diffuseColor.a = opacity;
|
||
|
|
||
|
SetMaterialTextureProperty("_BaseColorMap", material, textureProperty);
|
||
|
material.SetColor("_BaseColor", diffuseColor);
|
||
|
}
|
||
|
else if (description.TryGetProperty("DiffuseColor", out vectorProperty))
|
||
|
{
|
||
|
Color diffuseColor = vectorProperty;
|
||
|
if (description.TryGetProperty("DiffuseFactor", out floatProperty))
|
||
|
diffuseColor *= floatProperty;
|
||
|
diffuseColor.a = opacity;
|
||
|
material.SetColor("_BaseColor", PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor);
|
||
|
}
|
||
|
|
||
|
if (description.TryGetProperty("Bump", out textureProperty) && textureProperty.texture != null)
|
||
|
{
|
||
|
SetMaterialTextureProperty("_NormalMap", material, textureProperty);
|
||
|
|
||
|
if (description.TryGetProperty("BumpFactor", out floatProperty))
|
||
|
material.SetFloat("_NormalScale", floatProperty);
|
||
|
}
|
||
|
else if (description.TryGetProperty("NormalMap", out textureProperty) && textureProperty.texture != null)
|
||
|
{
|
||
|
SetMaterialTextureProperty("_NormalMap", material, textureProperty);
|
||
|
|
||
|
if (description.TryGetProperty("BumpFactor", out floatProperty))
|
||
|
material.SetFloat("_NormalScale", floatProperty);
|
||
|
}
|
||
|
|
||
|
if (description.TryGetProperty("EmissiveColor", out textureProperty))
|
||
|
{
|
||
|
Color emissiveColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
|
||
|
|
||
|
material.SetColor("_EmissionColor", emissiveColor);
|
||
|
material.SetColor("_EmissiveColor", emissiveColor);
|
||
|
SetMaterialTextureProperty("_EmissionMap", material, textureProperty);
|
||
|
|
||
|
if (description.TryGetProperty("EmissiveFactor", out floatProperty) && floatProperty > 0.0f)
|
||
|
{
|
||
|
material.EnableKeyword("_EMISSION");
|
||
|
material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
|
||
|
}
|
||
|
}
|
||
|
else if (description.TryGetProperty("EmissiveColor", out vectorProperty) && vectorProperty.magnitude > vectorProperty.w
|
||
|
|| description.HasAnimationCurve("EmissiveColor.x"))
|
||
|
{
|
||
|
if (description.TryGetProperty("EmissiveFactor", out floatProperty))
|
||
|
vectorProperty *= floatProperty;
|
||
|
|
||
|
material.SetColor("_EmissionColor", vectorProperty);
|
||
|
material.SetColor("_EmissiveColor", vectorProperty);
|
||
|
if (floatProperty > 0.0f)
|
||
|
{
|
||
|
material.EnableKeyword("_EMISSION");
|
||
|
material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (description.TryGetProperty("Shininess", out float shininess))
|
||
|
{
|
||
|
var glossiness = Mathf.Sqrt(shininess * 0.01f);
|
||
|
material.SetFloat("_Smoothness", glossiness);
|
||
|
}
|
||
|
else
|
||
|
material.SetFloat("_Smoothness", 0.0f);
|
||
|
|
||
|
if (PlayerSettings.colorSpace == ColorSpace.Linear)
|
||
|
RemapAndTransformColorCurves(description, clips, "DiffuseColor", "_BaseColor", ConvertFloatLinearToGamma);
|
||
|
else
|
||
|
RemapColorCurves(description, clips, "DiffuseColor", "_BaseColor");
|
||
|
|
||
|
RemapTransparencyCurves(description, clips);
|
||
|
|
||
|
RemapColorCurves(description, clips, "EmissiveColor", "_EmissionColor");
|
||
|
RemapColorCurves(description, clips, "EmissiveColor", "_EmissiveColor");
|
||
|
|
||
|
HDShaderUtils.ResetMaterialKeywords(material);
|
||
|
}
|
||
|
|
||
|
static void RemapTransparencyCurves(MaterialDescription description, AnimationClip[] clips)
|
||
|
{
|
||
|
// For some reason, Opacity is never animated, we have to use TransparencyFactor and TransparentColor
|
||
|
for (int i = 0; i < clips.Length; i++)
|
||
|
{
|
||
|
bool foundTransparencyCurve = false;
|
||
|
AnimationCurve curve;
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, "TransparencyFactor", out curve))
|
||
|
{
|
||
|
ConvertKeys(curve, ConvertFloatOneMinus);
|
||
|
clips[i].SetCurve("", typeof(Material), "_BaseColor.a", curve);
|
||
|
foundTransparencyCurve = true;
|
||
|
}
|
||
|
else if (description.TryGetAnimationCurve(clips[i].name, "TransparentColor.x", out curve))
|
||
|
{
|
||
|
ConvertKeys(curve, ConvertFloatOneMinus);
|
||
|
clips[i].SetCurve("", typeof(Material), "_BaseColor.a", curve);
|
||
|
foundTransparencyCurve = true;
|
||
|
}
|
||
|
|
||
|
if (foundTransparencyCurve && !description.HasAnimationCurveInClip(clips[i].name, "DiffuseColor"))
|
||
|
{
|
||
|
Vector4 diffuseColor;
|
||
|
description.TryGetProperty("DiffuseColor", out diffuseColor);
|
||
|
clips[i].SetCurve("", typeof(Material), "_BaseColor.r", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.x));
|
||
|
clips[i].SetCurve("", typeof(Material), "_BaseColor.g", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.y));
|
||
|
clips[i].SetCurve("", typeof(Material), "_BaseColor.b", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.z));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void RemapColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName)
|
||
|
{
|
||
|
AnimationCurve curve;
|
||
|
for (int i = 0; i < clips.Length; i++)
|
||
|
{
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve))
|
||
|
{
|
||
|
clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve);
|
||
|
}
|
||
|
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve))
|
||
|
{
|
||
|
clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve);
|
||
|
}
|
||
|
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve))
|
||
|
{
|
||
|
clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void RemapAndTransformColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName, System.Func<float, float> converter)
|
||
|
{
|
||
|
AnimationCurve curve;
|
||
|
for (int i = 0; i < clips.Length; i++)
|
||
|
{
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve))
|
||
|
{
|
||
|
ConvertKeys(curve, converter);
|
||
|
clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve);
|
||
|
}
|
||
|
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve))
|
||
|
{
|
||
|
ConvertKeys(curve, converter);
|
||
|
clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve);
|
||
|
}
|
||
|
|
||
|
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve))
|
||
|
{
|
||
|
ConvertKeys(curve, converter);
|
||
|
clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static float ConvertFloatLinearToGamma(float value)
|
||
|
{
|
||
|
return Mathf.LinearToGammaSpace(value);
|
||
|
}
|
||
|
|
||
|
static float ConvertFloatOneMinus(float value)
|
||
|
{
|
||
|
return 1.0f - value;
|
||
|
}
|
||
|
|
||
|
static void ConvertKeys(AnimationCurve curve, System.Func<float, float> convertionDelegate)
|
||
|
{
|
||
|
Keyframe[] keyframes = curve.keys;
|
||
|
for (int i = 0; i < keyframes.Length; i++)
|
||
|
{
|
||
|
keyframes[i].value = convertionDelegate(keyframes[i].value);
|
||
|
}
|
||
|
curve.keys = keyframes;
|
||
|
}
|
||
|
|
||
|
static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty)
|
||
|
{
|
||
|
material.SetTexture(propertyName, textureProperty.texture);
|
||
|
material.SetTextureOffset(propertyName, textureProperty.offset);
|
||
|
material.SetTextureScale(propertyName, textureProperty.scale);
|
||
|
}
|
||
|
}
|
||
|
}
|