Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/PostProcessing/BloomEditor.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomEditor(typeof(Bloom))]
sealed class BloomEditor : VolumeComponentWithQualityEditor
{
SerializedDataParameter m_Threshold;
SerializedDataParameter m_Intensity;
SerializedDataParameter m_Scatter;
SerializedDataParameter m_Tint;
SerializedDataParameter m_DirtTexture;
SerializedDataParameter m_DirtIntensity;
// Advanced settings
SerializedDataParameter m_HighQualityPrefiltering;
SerializedDataParameter m_HighQualityFiltering;
SerializedDataParameter m_Resolution;
SerializedDataParameter m_Anamorphic;
public override void OnEnable()
{
var o = new PropertyFetcher<Bloom>(serializedObject);
m_Threshold = Unpack(o.Find(x => x.threshold));
m_Intensity = Unpack(o.Find(x => x.intensity));
m_Scatter = Unpack(o.Find(x => x.scatter));
m_Tint = Unpack(o.Find(x => x.tint));
m_DirtTexture = Unpack(o.Find(x => x.dirtTexture));
m_DirtIntensity = Unpack(o.Find(x => x.dirtIntensity));
m_HighQualityPrefiltering = Unpack(o.Find("m_HighQualityPrefiltering"));
m_HighQualityFiltering = Unpack(o.Find("m_HighQualityFiltering"));
m_Resolution = Unpack(o.Find("m_Resolution"));
m_Anamorphic = Unpack(o.Find(x => x.anamorphic));
base.OnEnable();
}
public override void OnInspectorGUI()
{
HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Bloom, "Bloom");
base.OnInspectorGUI();
PropertyField(m_Threshold);
PropertyField(m_Intensity);
PropertyField(m_Scatter);
PropertyField(m_Tint);
PropertyField(m_DirtTexture, EditorGUIUtility.TrTextContent("Texture"));
PropertyField(m_DirtIntensity, EditorGUIUtility.TrTextContent("Intensity"));
using (new QualityScope(this))
{
PropertyField(m_Resolution);
PropertyField(m_HighQualityPrefiltering);
PropertyField(m_HighQualityFiltering);
}
PropertyField(m_Anamorphic);
}
public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
{
if (settings == null)
settings = new QualitySettingsBlob();
settings.Save<int>(m_Resolution);
settings.Save<bool>(m_HighQualityPrefiltering);
settings.Save<bool>(m_HighQualityFiltering);
return settings;
}
public override void LoadSettingsFromObject(QualitySettingsBlob settings)
{
settings.TryLoad<int>(ref m_Resolution);
settings.TryLoad<bool>(ref m_HighQualityPrefiltering);
settings.TryLoad<bool>(ref m_HighQualityFiltering);
}
public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
{
CopySetting(ref m_Resolution, (int)settings.postProcessQualitySettings.BloomRes[level]);
CopySetting(ref m_HighQualityPrefiltering, settings.postProcessQualitySettings.BloomHighQualityPrefiltering[level]);
CopySetting(ref m_HighQualityFiltering, settings.postProcessQualitySettings.BloomHighQualityFiltering[level]);
}
}
}