forked from BilalY/Rasagar
114 lines
5.2 KiB
C#
114 lines
5.2 KiB
C#
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CustomEditor(typeof(MotionBlur))]
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sealed class MotionBlurEditor : VolumeComponentWithQualityEditor
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{
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SerializedDataParameter m_Intensity;
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SerializedDataParameter m_SampleCount;
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SerializedDataParameter m_MaxVelocityInPixels;
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SerializedDataParameter m_MinVelInPixels;
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// Advanced properties
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SerializedDataParameter m_CameraMVClampMode;
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SerializedDataParameter m_CameraTransClamp;
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SerializedDataParameter m_CameraRotClamp;
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SerializedDataParameter m_CameraFullClamp;
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SerializedDataParameter m_DepthCmpScale;
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SerializedDataParameter m_CameraMotionBlur;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<MotionBlur>(serializedObject);
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m_Intensity = Unpack(o.Find(x => x.intensity));
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m_SampleCount = Unpack(o.Find("m_SampleCount"));
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m_MinVelInPixels = Unpack(o.Find(x => x.minimumVelocity));
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m_MaxVelocityInPixels = Unpack(o.Find(x => x.maximumVelocity));
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m_CameraMVClampMode = Unpack(o.Find(x => x.specialCameraClampMode));
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m_CameraFullClamp = Unpack(o.Find(x => x.cameraVelocityClamp));
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m_CameraTransClamp = Unpack(o.Find(x => x.cameraTranslationVelocityClamp));
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m_CameraRotClamp = Unpack(o.Find(x => x.cameraRotationVelocityClamp));
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m_DepthCmpScale = Unpack(o.Find(x => x.depthComparisonExtent));
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m_CameraMotionBlur = Unpack(o.Find(x => x.cameraMotionBlur));
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base.OnEnable();
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}
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public override void OnInspectorGUI()
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{
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HDEditorUtils.EnsureFrameSetting(FrameSettingsField.MotionBlur, "Motion Blur");
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PropertyField(m_Intensity);
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base.OnInspectorGUI();
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using (new IndentLevelScope())
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using (new QualityScope(this))
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{
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PropertyField(m_SampleCount);
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}
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PropertyField(m_MaxVelocityInPixels);
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PropertyField(m_MinVelInPixels);
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PropertyField(m_DepthCmpScale);
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PropertyField(m_CameraMotionBlur);
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using (new EditorGUI.DisabledScope(!m_CameraMotionBlur.value.boolValue))
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{
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PropertyField(m_CameraMVClampMode, EditorGUIUtility.TrTextContent("Camera Clamp Mode", "Determine if and how the component of the motion vectors coming from the camera is clamped in a special fashion."));
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using (new IndentLevelScope())
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{
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var mode = m_CameraMVClampMode.value.intValue;
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using (new EditorGUI.DisabledScope(!(mode == (int)CameraClampMode.Rotation ||
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mode == (int)CameraClampMode.SeparateTranslationAndRotation)))
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{
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PropertyField(m_CameraRotClamp, EditorGUIUtility.TrTextContent("Rotation Clamp",
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"Sets the maximum length, as a fraction of the screen's full resolution, that the motion vectors resulting from Camera rotation can have." +
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" Only valid if Camera clamp mode is set to Rotation or Separate Translation And Rotation."));
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}
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using (new EditorGUI.DisabledScope(!(mode == (int)CameraClampMode.Translation ||
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mode == (int)CameraClampMode.SeparateTranslationAndRotation)))
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{
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PropertyField(m_CameraTransClamp, EditorGUIUtility.TrTextContent("Translation Clamp",
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"Sets the maximum length, as a fraction of the screen's full resolution, that the motion vectors resulting from Camera translation can have." +
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" Only valid if Camera clamp mode is set to Translation or Separate Translation And Rotation."));
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}
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using (new EditorGUI.DisabledScope(mode != (int)CameraClampMode.FullCameraMotionVector))
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{
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PropertyField(m_CameraFullClamp, EditorGUIUtility.TrTextContent("Motion Vector Clamp",
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"Sets the maximum length, as a fraction of the screen's full resolution, that the motion vectors resulting from Camera movement can have." +
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" Only valid if Camera clamp mode is set to Full Camera Motion Vector."));
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}
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}
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}
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}
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public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
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{
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if (settings == null)
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settings = new QualitySettingsBlob();
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settings.Save<int>(m_SampleCount);
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return settings;
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}
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public override void LoadSettingsFromObject(QualitySettingsBlob settings)
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{
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settings.TryLoad<int>(ref m_SampleCount);
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}
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public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
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{
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CopySetting(ref m_SampleCount, settings.postProcessQualitySettings.MotionBlurSampleCount[level]);
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}
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}
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}
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