forked from BilalY/Rasagar
55 lines
2.5 KiB
C#
55 lines
2.5 KiB
C#
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CustomEditor(typeof(HDAdditionalMeshRendererSettings))]
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internal class HDAdditionalMeshRendererSettingsEditor : Editor
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{
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SerializedHDAdditionalMeshRendererSettings m_SerializedAdditionalMeshRendererSettings;
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private void OnEnable()
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{
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m_SerializedAdditionalMeshRendererSettings = new SerializedHDAdditionalMeshRendererSettings(serializedObject);
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}
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public override void OnInspectorGUI()
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{
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m_SerializedAdditionalMeshRendererSettings.Update();
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{
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HDAdditionalMeshRendererSettingsUI.Inspector.Draw(m_SerializedAdditionalMeshRendererSettings, this);
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}
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m_SerializedAdditionalMeshRendererSettings.Apply();
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}
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}
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internal class SerializedHDAdditionalMeshRendererSettings
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{
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public SerializedObject serializedObject { get; }
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public SerializedProperty enableHighQualityLineRendering;
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public SerializedProperty rendererGroup;
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public SerializedProperty rendererLODMode;
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public SerializedProperty rendererLODFixed;
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public SerializedProperty rendererLODCameraDistanceCurve;
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public SerializedProperty rendererLODScreenCoverageCurve;
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public SerializedProperty shadingSampleFraction;
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public SerializedHDAdditionalMeshRendererSettings(SerializedObject serializedObject)
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{
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this.serializedObject = serializedObject;
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enableHighQualityLineRendering = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.enableHighQualityLineRendering);
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rendererLODMode = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.rendererLODMode);
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rendererLODFixed = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.rendererLODFixed);
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rendererGroup = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.rendererGroup);
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rendererLODCameraDistanceCurve = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.rendererLODCameraDistanceCurve);
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rendererLODScreenCoverageCurve = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.rendererLODScreenCoverageCurve);
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shadingSampleFraction = serializedObject.Find((HDAdditionalMeshRendererSettings d) => d.shadingSampleFraction);
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}
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public void Update() => serializedObject.Update();
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public void Apply() => serializedObject.ApplyModifiedProperties();
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}
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}
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