forked from BilalY/Rasagar
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
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using System.IO;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.HighDefinition
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{
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using UnityObject = UnityEngine.Object;
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static partial class HDAssetFactory
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{
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class DoCreateNewAssetHDRenderPipeline : ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var newAsset = CreateInstance<HDRenderPipelineAsset>();
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newAsset.name = Path.GetFileName(pathName);
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AssetDatabase.CreateAsset(newAsset, pathName);
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ProjectWindowUtil.ShowCreatedAsset(newAsset);
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}
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}
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[MenuItem("Assets/Create/Rendering/HDRP Asset", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateRenderingMenuPriority)]
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static void CreateHDRenderPipeline()
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{
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var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipeline>(), "New HDRenderPipelineAsset.asset", icon, null);
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}
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}
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}
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