Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using RayTracingMode = UnityEngine.Rendering.HighDefinition.RayTracingMode;
namespace UnityEditor.Rendering.HighDefinition
{
[CanEditMultipleObjects]
[CustomEditor(typeof(GlobalIllumination))]
class GlobalIlluminatorEditor : VolumeComponentWithQualityEditor
{
// Shared rasterization / ray tracing parameter
SerializedDataParameter m_Enable;
SerializedDataParameter m_Tracing;
SerializedDataParameter m_RayMiss;
SerializedDataParameter m_APVMask;
// Screen space global illumination parameters
SerializedDataParameter m_FullResolutionSS;
SerializedDataParameter m_DepthBufferThickness;
SerializedDataParameter m_RaySteps;
// Ray tracing generic attributes
SerializedDataParameter m_LastBounce;
SerializedDataParameter m_AmbientProbeDimmer;
SerializedDataParameter m_LayerMask;
SerializedDataParameter m_ReceiverMotionRejection;
SerializedDataParameter m_TextureLodBias;
SerializedDataParameter m_RayLength;
SerializedDataParameter m_ClampValue;
SerializedDataParameter m_Mode;
// Mixed
SerializedDataParameter m_MaxMixedRaySteps;
// Performance
SerializedDataParameter m_FullResolution;
// Quality
SerializedDataParameter m_SampleCount;
SerializedDataParameter m_BounceCount;
// Filtering RT
SerializedDataParameter m_Denoise;
SerializedDataParameter m_HalfResolutionDenoiser;
SerializedDataParameter m_DenoiserRadius;
SerializedDataParameter m_SecondDenoiserPass;
// Filtering SS
SerializedDataParameter m_DenoiseSS;
SerializedDataParameter m_HalfResolutionDenoiserSS;
SerializedDataParameter m_DenoiserRadiusSS;
SerializedDataParameter m_SecondDenoiserPassSS;
public override bool hasAdditionalProperties => true;
public override void OnEnable()
{
var o = new PropertyFetcher<GlobalIllumination>(serializedObject);
m_Enable = Unpack(o.Find(x => x.enable));
m_Tracing = Unpack(o.Find(x => x.tracing));
m_RayMiss = Unpack(o.Find(x => x.rayMiss));
m_APVMask = Unpack(o.Find(x => x.adaptiveProbeVolumesLayerMask));
// SSGI Parameters
m_FullResolutionSS = Unpack(o.Find(x => x.fullResolutionSS));
m_DepthBufferThickness = Unpack(o.Find(x => x.depthBufferThickness));
m_RaySteps = Unpack(o.Find(x => x.maxRaySteps));
// Ray Tracing shared parameters
m_LastBounce = Unpack(o.Find(x => x.lastBounceFallbackHierarchy));
m_AmbientProbeDimmer = Unpack(o.Find(x => x.ambientProbeDimmer));
m_LayerMask = Unpack(o.Find(x => x.layerMask));
m_ReceiverMotionRejection = Unpack(o.Find(x => x.receiverMotionRejection));
m_TextureLodBias = Unpack(o.Find(x => x.textureLodBias));
m_RayLength = Unpack(o.Find(x => x.rayLength));
m_ClampValue = Unpack(o.Find(x => x.clampValue));
m_Mode = Unpack(o.Find(x => x.mode));
// Mixed
m_MaxMixedRaySteps = Unpack(o.Find(x => x.maxMixedRaySteps));
// Performance
m_FullResolution = Unpack(o.Find(x => x.fullResolution));
// Quality
m_SampleCount = Unpack(o.Find(x => x.sampleCount));
m_BounceCount = Unpack(o.Find(x => x.bounceCount));
// Filtering
m_Denoise = Unpack(o.Find(x => x.denoise));
m_HalfResolutionDenoiser = Unpack(o.Find(x => x.halfResolutionDenoiser));
m_DenoiserRadius = Unpack(o.Find(x => x.denoiserRadius));
m_SecondDenoiserPass = Unpack(o.Find(x => x.secondDenoiserPass));
// Filtering SS
m_DenoiseSS = Unpack(o.Find(x => x.denoiseSS));
m_HalfResolutionDenoiserSS = Unpack(o.Find(x => x.halfResolutionDenoiserSS));
m_DenoiserRadiusSS = Unpack(o.Find(x => x.denoiserRadiusSS));
m_SecondDenoiserPassSS = Unpack(o.Find(x => x.secondDenoiserPassSS));
base.OnEnable();
}
static public readonly GUIContent k_RayLengthText = EditorGUIUtility.TrTextContent("Max Ray Length", "Controls the maximal length of global illumination rays in meters. The higher this value is, the more expensive ray traced global illumination is.");
static public readonly GUIContent k_FullResolutionSSText = EditorGUIUtility.TrTextContent("Full Resolution", "Controls if the screen space global illumination should be evaluated at half resolution.");
static public readonly GUIContent k_DepthBufferThicknessText = EditorGUIUtility.TrTextContent("Depth Tolerance", "Controls the tolerance when comparing the depth of two pixels.");
static public readonly GUIContent k_RayMissFallbackHierarchyText = EditorGUIUtility.TrTextContent("Ray Miss", "Controls the fallback hierarchy for indirect diffuse in case the ray misses.");
static public readonly GUIContent k_LastBounceFallbackHierarchyText = EditorGUIUtility.TrTextContent("Last Bounce", "Controls the fallback hierarchy for lighting the last bounce.");
static public readonly GUIContent k_MaxMixedRaySteps = EditorGUIUtility.TrTextContent("Max Ray Steps", "Sets the maximum number of steps HDRP uses for mixed tracing.");
static public readonly GUIContent k_DenoiseText = EditorGUIUtility.TrTextContent("Denoise", "Denoise the screen space GI.");
static public readonly GUIContent k_HalfResolutionDenoiserText = EditorGUIUtility.TrTextContent("Half Resolution Denoiser", "Use a half resolution denoiser.");
static public readonly GUIContent k_DenoiserRadiusText = EditorGUIUtility.TrTextContent("Denoiser Radius", "Controls the radius of the GI denoiser (First Pass).");
static public readonly GUIContent k_SecondDenoiserPassText = EditorGUIUtility.TrTextContent("Second Denoiser Pass", "Enable second denoising pass.");
public void DenoiserGUI()
{
PropertyField(m_Denoise);
using (new IndentLevelScope())
{
PropertyField(m_HalfResolutionDenoiser);
PropertyField(m_DenoiserRadius);
PropertyField(m_SecondDenoiserPass);
}
}
public void DenoiserSSGUI()
{
PropertyField(m_DenoiseSS, k_DenoiseText);
using (new IndentLevelScope())
{
PropertyField(m_HalfResolutionDenoiserSS, k_HalfResolutionDenoiserText);
PropertyField(m_DenoiserRadiusSS, k_DenoiserRadiusText);
PropertyField(m_SecondDenoiserPassSS, k_SecondDenoiserPassText);
}
}
void RayTracingPerformanceModeGUI(bool mixed)
{
base.OnInspectorGUI(); // Quality Setting
using (new IndentLevelScope())
using (new QualityScope(this))
{
PropertyField(m_RayLength, k_RayLengthText);
PropertyField(m_FullResolution);
if (mixed)
PropertyField(m_MaxMixedRaySteps, k_MaxMixedRaySteps);
DenoiserGUI();
}
}
void RayTracingQualityModeGUI()
{
using (new QualityScope(this))
{
PropertyField(m_RayLength, k_RayLengthText);
PropertyField(m_SampleCount);
PropertyField(m_BounceCount);
DenoiserGUI();
}
}
public override void OnInspectorGUI()
{
HDEditorUtils.EnsureFrameSetting(FrameSettingsField.SSGI, "Screen Space Global Illumination");
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
bool notSupported = !currentAsset?.currentPlatformRenderPipelineSettings.supportSSGI ?? false;
if (notSupported)
{
EditorGUILayout.Space();
HDEditorUtils.QualitySettingsHelpBox("The current HDRP Asset does not support Screen Space Global illumination.", MessageType.Warning,
HDRenderPipelineUI.ExpandableGroup.Lighting,
HDRenderPipelineUI.ExpandableLighting.Reflection, "m_RenderPipelineSettings.supportSSGI");
}
using var disableScope = new EditorGUI.DisabledScope(notSupported);
PropertyField(m_Enable, EditorGUIUtility.TrTextContent("State"));
EditorGUILayout.Space();
// If ray tracing is supported display the content of the volume component
if (HDRenderPipeline.assetSupportsRayTracing)
PropertyField(m_Tracing);
// Flag to track if the ray tracing parameters were displayed
RayCastingMode tracingMode = m_Tracing.value.GetEnumValue<RayCastingMode>();
bool rayTracingSettingsDisplayed = HDRenderPipeline.assetSupportsRayTracing
&& m_Tracing.overrideState.boolValue
&& tracingMode != RayCastingMode.RayMarching;
using (new IndentLevelScope())
{
if (rayTracingSettingsDisplayed)
{
HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "RayTracing");
if (RenderPipelineManager.currentPipeline is not HDRenderPipeline { rayTracingSupported: true })
HDRenderPipelineUI.DisplayRayTracingSupportBox();
PropertyField(m_LayerMask);
PropertyField(m_TextureLodBias);
if (showAdditionalProperties)
{
using (new IndentLevelScope())
{
EditorGUILayout.LabelField("Fallback", EditorStyles.miniLabel);
PropertyField(m_RayMiss, k_RayMissFallbackHierarchyText);
PropertyField(m_LastBounce, k_LastBounceFallbackHierarchyText);
PropertyField(m_AmbientProbeDimmer);
}
}
PropertyField(m_ClampValue);
if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both)
{
if (tracingMode == RayCastingMode.RayTracing)
{
PropertyField(m_Mode);
using (new IndentLevelScope())
{
switch (m_Mode.value.GetEnumValue<RayTracingMode>())
{
case RayTracingMode.Performance:
{
RayTracingPerformanceModeGUI(false);
}
break;
case RayTracingMode.Quality:
{
RayTracingQualityModeGUI();
}
break;
}
}
}
else
{
RayTracingPerformanceModeGUI(true);
}
}
else if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality)
{
if (tracingMode == RayCastingMode.RayTracing)
RayTracingQualityModeGUI();
else
HDEditorUtils.QualitySettingsHelpBox("The current HDRP Asset does not support the mixed mode which is only available in performance mode.", MessageType.Error,
HDRenderPipelineUI.ExpandableGroup.Rendering, "m_RenderPipelineSettings.supportedRayTracingMode");
}
else
{
RayTracingPerformanceModeGUI(tracingMode == RayCastingMode.Mixed);
}
PropertyField(m_ReceiverMotionRejection);
}
else
{
base.OnInspectorGUI(); // Quality Setting
using (new IndentLevelScope())
using (new QualityScope(this))
{
PropertyField(m_RaySteps);
DenoiserSSGUI();
}
PropertyField(m_FullResolutionSS, k_FullResolutionSSText);
PropertyField(m_DepthBufferThickness, k_DepthBufferThicknessText);
PropertyField(m_RayMiss, k_RayMissFallbackHierarchyText);
}
if (currentAsset?.currentPlatformRenderPipelineSettings.lightProbeSystem == RenderPipelineSettings.LightProbeSystem.AdaptiveProbeVolumes)
PropertyField(m_APVMask);
}
}
public override QualitySettingsBlob SaveCustomQualitySettingsAsObject(QualitySettingsBlob settings = null)
{
if (settings == null)
settings = new QualitySettingsBlob();
// RTGI
settings.Save<float>(m_RayLength);
settings.Save<float>(m_ClampValue);
settings.Save<bool>(m_FullResolution);
settings.Save<int>(m_MaxMixedRaySteps);
settings.Save<bool>(m_Denoise);
settings.Save<bool>(m_HalfResolutionDenoiser);
settings.Save<float>(m_DenoiserRadius);
settings.Save<bool>(m_SecondDenoiserPass);
// SSGI
settings.Save<int>(m_RaySteps);
settings.Save<bool>(m_DenoiseSS);
settings.Save<bool>(m_HalfResolutionDenoiserSS);
settings.Save<float>(m_DenoiserRadiusSS);
settings.Save<bool>(m_SecondDenoiserPassSS);
return settings;
}
public override void LoadSettingsFromObject(QualitySettingsBlob settings)
{
if (HDRenderPipeline.assetSupportsRayTracing && m_Tracing.overrideState.boolValue &&
m_Tracing.value.GetEnumValue<RayCastingMode>() != RayCastingMode.RayMarching)
{
// RTGI
settings.TryLoad<float>(ref m_RayLength);
settings.TryLoad<float>(ref m_ClampValue);
settings.TryLoad<bool>(ref m_FullResolution);
settings.TryLoad<int>(ref m_MaxMixedRaySteps);
settings.TryLoad<bool>(ref m_Denoise);
settings.TryLoad<bool>(ref m_HalfResolutionDenoiser);
settings.TryLoad<float>(ref m_DenoiserRadius);
settings.TryLoad<bool>(ref m_SecondDenoiserPass);
}
else
{
// SSGI
settings.TryLoad<int>(ref m_RaySteps);
settings.TryLoad<bool>(ref m_DenoiseSS);
settings.TryLoad<bool>(ref m_HalfResolutionDenoiserSS);
settings.TryLoad<float>(ref m_DenoiserRadiusSS);
settings.TryLoad<bool>(ref m_SecondDenoiserPassSS);
}
}
public override void LoadSettingsFromQualityPreset(RenderPipelineSettings settings, int level)
{
if (HDRenderPipeline.assetSupportsRayTracing && m_Tracing.overrideState.boolValue &&
m_Tracing.value.GetEnumValue<RayCastingMode>() != RayCastingMode.RayMarching)
{
// RTGI
CopySetting(ref m_RayLength, settings.lightingQualitySettings.RTGIRayLength[level]);
CopySetting(ref m_FullResolution, settings.lightingQualitySettings.RTGIFullResolution[level]);
CopySetting(ref m_MaxMixedRaySteps, settings.lightingQualitySettings.RTGIRaySteps[level]);
CopySetting(ref m_Denoise, settings.lightingQualitySettings.RTGIDenoise[level]);
CopySetting(ref m_HalfResolutionDenoiser, settings.lightingQualitySettings.RTGIHalfResDenoise[level]);
CopySetting(ref m_DenoiserRadius, settings.lightingQualitySettings.RTGIDenoiserRadius[level]);
CopySetting(ref m_SecondDenoiserPass, settings.lightingQualitySettings.RTGISecondDenoise[level]);
}
else
{
// SSGI
CopySetting(ref m_RaySteps, settings.lightingQualitySettings.SSGIRaySteps[level]);
CopySetting(ref m_DenoiseSS, settings.lightingQualitySettings.SSGIDenoise[level]);
CopySetting(ref m_HalfResolutionDenoiserSS, settings.lightingQualitySettings.SSGIHalfResDenoise[level]);
CopySetting(ref m_DenoiserRadiusSS, settings.lightingQualitySettings.SSGIDenoiserRadius[level]);
CopySetting(ref m_SecondDenoiserPassSS, settings.lightingQualitySettings.SSGISecondDenoise[level]);
}
}
public override bool QualityEnabled()
{
// Quality always used for SSGI
if (!HDRenderPipeline.assetSupportsRayTracing || m_Tracing.value.GetEnumValue<RayCastingMode>() == RayCastingMode.RayMarching)
return true;
// Handle the quality usage for RTGI
HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
// Define if the asset supports Peformance or Both Mode (Quality && Performance)
bool assetSupportsPerf = currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Performance;
bool assetSupportsBoth = currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both;
// Define if the volume is in Peformance or Mixed Mode
bool volumeIsInPerfOrMixed = (m_Tracing.value.GetEnumValue<RayCastingMode>() == RayCastingMode.RayTracing && m_Mode.value.GetEnumValue<RayTracingMode>() == RayTracingMode.Performance)
|| (m_Tracing.value.GetEnumValue<RayCastingMode>() == RayCastingMode.Mixed);
return (assetSupportsBoth && volumeIsInPerfOrMixed) || (assetSupportsPerf && m_Tracing.value.GetEnumValue<RayCastingMode>() != RayCastingMode.RayMarching);
}
}
}