forked from BilalY/Rasagar
16 lines
923 B
C#
16 lines
923 B
C#
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using UnityEditor.Rendering;
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using UnityEngine;
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namespace UnityEditor.Rendering.HighDefinition
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{
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partial class FrameSettingsUI
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{
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public static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default values for Frame Settings are defined in the Global Settings asset located in Project Settings > Graphics > HDRP Global Settings.");
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public static readonly GUIContent renderingSettingsHeaderContent = EditorGUIUtility.TrTextContent("Rendering");
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public static readonly GUIContent lightSettingsHeaderContent = EditorGUIUtility.TrTextContent("Lighting");
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public static readonly GUIContent asyncComputeSettingsHeaderContent = EditorGUIUtility.TrTextContent("Asynchronous Compute Shaders");
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public static readonly GUIContent lightLoopSettingsHeaderContent = EditorGUIUtility.TrTextContent("Light Loop Debug");
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}
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}
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