Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Skin.cs

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2024-08-26 13:07:20 -07:00
using UnityEditor.Rendering;
using UnityEngine;
namespace UnityEditor.Rendering.HighDefinition
{
partial class FrameSettingsUI
{
public static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default values for Frame Settings are defined in the Global Settings asset located in Project Settings > Graphics > HDRP Global Settings.");
public static readonly GUIContent renderingSettingsHeaderContent = EditorGUIUtility.TrTextContent("Rendering");
public static readonly GUIContent lightSettingsHeaderContent = EditorGUIUtility.TrTextContent("Lighting");
public static readonly GUIContent asyncComputeSettingsHeaderContent = EditorGUIUtility.TrTextContent("Asynchronous Compute Shaders");
public static readonly GUIContent lightLoopSettingsHeaderContent = EditorGUIUtility.TrTextContent("Light Loop Debug");
}
}