forked from BilalY/Rasagar
22 lines
706 B
C#
22 lines
706 B
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Rendering;
|
||
|
using UnityEngine.Rendering.HighDefinition;
|
||
|
|
||
|
namespace UnityEditor.Rendering.HighDefinition
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Rendering Layers settings class.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
|
||
|
[UnityEngine.Categorization.CategoryInfo(Name = "H: Rendering Layer Settings", Order = 980), HideInInspector]
|
||
|
public class HDRenderingLayersLimitSettings : RenderingLayersLimitSettings
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Maximum number of the supported Rendering Layers on HDRP.
|
||
|
/// </summary>
|
||
|
protected override int maxRenderingLayersForPipeline => 16;
|
||
|
}
|
||
|
}
|