Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEditorInternal.VR;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using Debug = UnityEngine.Debug;
namespace UnityEditor.Rendering.HighDefinition
{
enum InclusiveMode
{
HDRP = 1 << 0,
XRManagement = 1 << 1,
VR = XRManagement | 1 << 2, //XRManagement is inside VR and will be indented
DXR = 1 << 3,
DXROptional = DXR | 1 << 4,
}
enum QualityScope { Global, CurrentQuality }
static class InclusiveScopeExtention
{
public static bool Contains(this InclusiveMode thisScope, InclusiveMode scope)
=> ((~thisScope) & scope) == 0;
}
partial class HDWizard : EditorWindowWithHelpButton
{
#region REFLECTION
//reflect internal legacy enum
enum LightmapEncodingQualityCopy
{
Low = 0,
Normal = 1,
High = 2
}
static Func<BuildTarget, LightmapEncodingQualityCopy> GetLightmapEncodingQualityForPlatform;
static Action<BuildTarget, LightmapEncodingQualityCopy> SetLightmapEncodingQualityForPlatform;
static Action<BuildTargetGroup> OnUpdateLightmapEncoding;
static Func<BuildTarget> CalculateSelectedBuildTarget;
static Func<BuildTarget, GraphicsDeviceType[]> GetSupportedGraphicsAPIs;
static Func<BuildTarget, bool> WillEditorUseFirstGraphicsAPI;
static Action RequestCloseAndRelaunchWithCurrentArguments;
static void LoadReflectionMethods()
{
Type playerSettingsType = typeof(PlayerSettings);
Type lightmappingType = typeof(Lightmapping);
Type playerSettingsEditorType = playerSettingsType.Assembly.GetType("UnityEditor.PlayerSettingsEditor");
Type lightEncodingQualityType = playerSettingsType.Assembly.GetType("UnityEditor.LightmapEncodingQuality");
Type editorUserBuildSettingsUtilsType = playerSettingsType.Assembly.GetType("UnityEditor.EditorUserBuildSettingsUtils");
var qualityVariable = Expression.Variable(lightEncodingQualityType, "quality_internal");
var buildTargetVariable = Expression.Variable(typeof(BuildTarget), "platform");
var staticBatchingVariable = Expression.Variable(typeof(int), "staticBatching");
var dynamicBatchingVariable = Expression.Variable(typeof(int), "DynamicBatching");
var staticBatchingParameter = Expression.Parameter(typeof(bool), "staticBatching");
var buildTargetGroupParameter = Expression.Parameter(typeof(BuildTargetGroup), "platformGroup");
var buildTargetParameter = Expression.Parameter(typeof(BuildTarget), "platform");
var qualityParameter = Expression.Parameter(typeof(LightmapEncodingQualityCopy), "quality");
var GetLightmapEncodingQualityForPlatformInfo = playerSettingsType.GetMethod("GetLightmapEncodingQualityForPlatform", BindingFlags.Static | BindingFlags.NonPublic);
var SetLightmapEncodingQualityForPlatformInfo = playerSettingsType.GetMethod("SetLightmapEncodingQualityForPlatform", BindingFlags.Static | BindingFlags.NonPublic);
var onUpdateLightmapEncoding = lightmappingType.GetMethod("OnUpdateLightmapEncoding", BindingFlags.Static | BindingFlags.NonPublic);
var calculateSelectedBuildTargetInfo = editorUserBuildSettingsUtilsType.GetMethod("CalculateSelectedBuildTarget", BindingFlags.Static | BindingFlags.Public);
var getSupportedGraphicsAPIsInfo = playerSettingsType.GetMethod("GetSupportedGraphicsAPIs", BindingFlags.Static | BindingFlags.NonPublic);
var getStaticBatchingInfo = playerSettingsType.GetMethod("GetBatchingForPlatform", BindingFlags.Static | BindingFlags.NonPublic);
var setStaticBatchingInfo = playerSettingsType.GetMethod("SetBatchingForPlatform", BindingFlags.Static | BindingFlags.NonPublic);
var willEditorUseFirstGraphicsAPIInfo = playerSettingsEditorType.GetMethod("WillEditorUseFirstGraphicsAPI", BindingFlags.Static | BindingFlags.NonPublic);
var requestCloseAndRelaunchWithCurrentArgumentsInfo = typeof(EditorApplication).GetMethod("RequestCloseAndRelaunchWithCurrentArguments", BindingFlags.Static | BindingFlags.NonPublic);
var GetLightmapEncodingQualityForPlatformBlock = Expression.Block(
new[] { qualityVariable },
Expression.Assign(qualityVariable, Expression.Call(GetLightmapEncodingQualityForPlatformInfo, buildTargetParameter)),
Expression.Convert(qualityVariable, typeof(LightmapEncodingQualityCopy))
);
var SetLightmapEncodingQualityForPlatformBlock = Expression.Block(
new[] { qualityVariable },
Expression.Assign(qualityVariable, Expression.Convert(qualityParameter, lightEncodingQualityType)),
Expression.Call(SetLightmapEncodingQualityForPlatformInfo, buildTargetParameter, qualityVariable)
);
var GetLightmapEncodingQualityForPlatformLambda = Expression.Lambda<Func<BuildTarget, LightmapEncodingQualityCopy>>(GetLightmapEncodingQualityForPlatformBlock, buildTargetParameter);
var SetLightmapEncodingQualityForPlatformLambda = Expression.Lambda<Action<BuildTarget, LightmapEncodingQualityCopy>>(SetLightmapEncodingQualityForPlatformBlock, buildTargetParameter, qualityParameter);
var onUpdateLightmapEncodingLambda = Expression.Lambda<Action<BuildTargetGroup>>(Expression.Call(null, onUpdateLightmapEncoding, buildTargetGroupParameter), buildTargetGroupParameter);
var calculateSelectedBuildTargetLambda = Expression.Lambda<Func<BuildTarget>>(Expression.Call(null, calculateSelectedBuildTargetInfo));
var getSupportedGraphicsAPIsLambda = Expression.Lambda<Func<BuildTarget, GraphicsDeviceType[]>>(Expression.Call(null, getSupportedGraphicsAPIsInfo, buildTargetParameter), buildTargetParameter);
var willEditorUseFirstGraphicsAPILambda = Expression.Lambda<Func<BuildTarget, bool>>(Expression.Call(null, willEditorUseFirstGraphicsAPIInfo, buildTargetParameter), buildTargetParameter);
var requestCloseAndRelaunchWithCurrentArgumentsLambda = Expression.Lambda<Action>(Expression.Call(null, requestCloseAndRelaunchWithCurrentArgumentsInfo));
GetLightmapEncodingQualityForPlatform = GetLightmapEncodingQualityForPlatformLambda.Compile();
SetLightmapEncodingQualityForPlatform = SetLightmapEncodingQualityForPlatformLambda.Compile();
OnUpdateLightmapEncoding = onUpdateLightmapEncodingLambda.Compile();
CalculateSelectedBuildTarget = calculateSelectedBuildTargetLambda.Compile();
GetSupportedGraphicsAPIs = getSupportedGraphicsAPIsLambda.Compile();
WillEditorUseFirstGraphicsAPI = willEditorUseFirstGraphicsAPILambda.Compile();
RequestCloseAndRelaunchWithCurrentArguments = requestCloseAndRelaunchWithCurrentArgumentsLambda.Compile();
}
#endregion
#region Entry
struct Entry
{
public readonly QualityScope scope;
public readonly InclusiveMode inclusiveScope;
public readonly Style.ConfigStyle configStyle;
public readonly Func<bool> check;
public readonly Action<bool> fix;
public readonly int indent;
public readonly bool forceDisplayCheck;
public readonly bool skipErrorIcon;
public readonly bool displayAssetName;
public Entry(QualityScope scope, InclusiveMode mode, Style.ConfigStyle configStyle, Func<bool> check,
Action<bool> fix, int indent = 0, bool forceDisplayCheck = false, bool skipErrorIcon = false, bool displayAssetName = false)
{
this.scope = scope;
this.inclusiveScope = mode;
this.configStyle = configStyle;
this.check = check;
this.fix = fix;
this.forceDisplayCheck = forceDisplayCheck;
this.indent = mode == InclusiveMode.XRManagement ? 1 : indent;
this.skipErrorIcon = skipErrorIcon;
this.displayAssetName = displayAssetName;
}
}
[InitializeOnLoadMethod]
static void InitializeEntryList()
{
//Check for playmode has been added to ensure the editor window wont take focus when entering playmode
if (EditorWindow.HasOpenInstances<HDWizard>() && !EditorApplication.isPlayingOrWillChangePlaymode)
{
EditorApplication.update += DelayedRebuildEntryList;
// Case 1407981: Calling GetWindow in InitializeOnLoadMethod doesn't work and creates a new window instead of getting the existing one.
void DelayedRebuildEntryList()
{
EditorApplication.update -= DelayedRebuildEntryList;
HDWizard window = EditorWindow.GetWindow<HDWizard>(Style.title.text);
window.ReBuildEntryList();
}
}
}
Entry[] BuildEntryList()
{
var entryList = new List<Entry>();
// Add the general and XR entries
entryList.AddRange(new[]
{
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpAssetGraphicsAssigned,
IsHdrpAssetGraphicsUsedCorrect, FixHdrpAssetGraphicsUsed),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpGlobalSettingsAssigned,
IsHdrpGlobalSettingsUsedCorrect, FixHdrpGlobalSettingsUsed),
});
foreach (var type in EditorGraphicsSettings.GetSupportedRenderPipelineGraphicsSettingsTypesForPipeline<HDRenderPipelineAsset>())
{
var configStyle = new Style.ConfigStyle($"{type.Name}",
type.IsInstanceOfType(typeof(IRenderPipelineResources))
? $"Resource - {type.Name} is missing."
: $"Setting - {type.Name} is missing.");
entryList.Add(
new Entry(QualityScope.Global,
InclusiveMode.HDRP,
configStyle,
() => HDRenderPipelineGlobalSettings.instance != null && HDRenderPipelineGlobalSettings.instance.ContainsSetting(type),
(fromAsync) => HDRenderPipelineGlobalSettings.Ensure(true),
indent: 1
)
);
}
entryList.AddRange(new Entry[]
{
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpVolumeProfile, IsDefaultVolumeProfileCorrect, FixDefaultVolumeProfile, indent: 1),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpDiffusionProfile, IsDiffusionProfileCorrect, FixDiffusionProfile, indent: 1),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpLookDevVolumeProfile, IsDefaultLookDevVolumeProfileCorrect, FixDefaultLookDevVolumeProfile, indent: 1),
});
entryList.AddRange(new Entry[]
{
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpColorSpace, IsColorSpaceCorrect, FixColorSpace),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpLightmapEncoding, IsLightmapCorrect, FixLightmap),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpShadow, IsShadowCorrect, FixShadow),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpShadowmask, IsShadowmaskCorrect, FixShadowmask),
new Entry(QualityScope.CurrentQuality, InclusiveMode.HDRP, Style.hdrpAssetQualityAssigned, IsHdrpAssetQualityUsedCorrect, FixHdrpAssetQualityUsed),
new Entry(QualityScope.CurrentQuality, InclusiveMode.HDRP, Style.hdrpBatcher, IsSRPBatcherCorrect, FixSRPBatcher),
new Entry(QualityScope.Global, InclusiveMode.HDRP, Style.hdrpMigratableAssets, IsMigratableAssetsCorrect, FixMigratableAssets),
new Entry(QualityScope.Global, InclusiveMode.VR, Style.vrXRManagementPackage, IsVRXRManagementPackageInstalledCorrect, FixVRXRManagementPackageInstalled),
new Entry(QualityScope.Global, InclusiveMode.XRManagement, Style.vrOculusPlugin, () => false, null),
new Entry(QualityScope.Global, InclusiveMode.XRManagement, Style.vrSinglePassInstancing, () => false, null),
new Entry(QualityScope.Global, InclusiveMode.VR, Style.vrLegacyHelpersPackage, IsVRLegacyHelpersCorrect, FixVRLegacyHelpers)
});
var currentBuildTarget = CalculateSelectedBuildTarget();
if ((currentBuildTarget == BuildTarget.PS5) || (currentBuildTarget == BuildTarget.GameCoreXboxSeries))
{
entryList.AddRange(new[]
{
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrAutoGraphicsAPIWarning_WindowsOnly, IsDXRAutoGraphicsAPICorrect_WindowsOnly, FixDXRAutoGraphicsAPI_WindowsOnly),
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrD3D12Warning_WindowsOnly, IsDXRDirect3D12Correct_WindowsOnly, FixDXRDirect3D12_WindowsOnly),
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXR, Style.dxrActivated, IsDXRActivationCorrect, FixDXRActivation),
new Entry(QualityScope.Global, InclusiveMode.DXR, Style.dxrBuildTarget, IsValidBuildTarget, FixBuildTarget),
new Entry(QualityScope.Global, InclusiveMode.DXR, Style.dxrResources, IsDXRResourcesCorrect, FixDXRResources),
});
}
else
{
entryList.AddRange(new[]
{
new Entry(QualityScope.Global, InclusiveMode.DXR, Style.dxrAutoGraphicsAPI, IsDXRAutoGraphicsAPICorrect, FixDXRAutoGraphicsAPI),
new Entry(QualityScope.Global, InclusiveMode.DXR, Style.dxrD3D12, IsDXRDirect3D12Correct, FixDXRDirect3D12),
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXR, Style.dxrActivated, IsDXRActivationCorrect, FixDXRActivation),
new Entry(QualityScope.Global, InclusiveMode.DXR, Style.dxrBuildTarget, IsValidBuildTarget, FixBuildTarget),
new Entry(QualityScope.Global, InclusiveMode.DXR, Style.dxrResources, IsDXRResourcesCorrect, FixDXRResources),
});
}
// Add the Optional checks
entryList.AddRange(new[]
{
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXROptional, Style.dxrScreenSpaceShadow, IsDXRScreenSpaceShadowCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrScreenSpaceShadowFS, IsDXRScreenSpaceShadowFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: false),
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXROptional, Style.dxrReflections, IsDXRReflectionsCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrReflectionsFS, IsDXRReflectionsFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: false),
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXROptional, Style.dxrTransparentReflections, IsDXRTransparentReflectionsCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrTransparentReflectionsFS, IsDXRTransparentReflectionsFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: false),
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXROptional, Style.dxrGI, IsDXRGICorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrGIFS, IsDXRGIFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: false),
new Entry(QualityScope.CurrentQuality, InclusiveMode.DXROptional, Style.dxrVfx, IsDXRVFXCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: true),
new Entry(QualityScope.Global, InclusiveMode.DXROptional, Style.dxrVfxFS, IsDXRVFXFSCorrect, null, forceDisplayCheck: true, skipErrorIcon: true, displayAssetName: false),
});
return entryList.ToArray();
}
internal void ReBuildEntryList()
{
m_Entries = BuildEntryList();
}
Entry[] m_Entries;
//To add elements in the Wizard configuration checker,
//add your new checks in this array at the right position.
//Both "Fix All" button and UI drawing will use it.
//Indentation is computed in Entry if you use certain subscope.
Entry[] entries
{
get
{
// due to functor, cannot static link directly in an array and need lazy init
if (m_Entries == null)
m_Entries = BuildEntryList();
return m_Entries;
}
}
// Utility that grab all check within the scope or in sub scope included and check if everything is correct
bool IsAllEntryCorrectInScope(InclusiveMode scope)
{
foreach (var e in entries)
{
if (!scope.Contains(e.inclusiveScope) || e.check == null)
continue;
if (!e.check())
return false;
}
return true;
}
// Utility that grab all check and fix within the scope or in sub scope included and performe fix if check return incorrect
void FixAllEntryInScope(InclusiveMode scope)
{
foreach (var e in entries)
{
if (!scope.Contains(e.inclusiveScope) || e.check == null || e.fix == null)
continue;
m_Fixer.Add(() =>
{
if (!e.check())
e.fix(true);
});
}
}
#endregion
#region Queue
class QueuedLauncher
{
Queue<Action> m_Queue = new Queue<Action>();
bool m_Running = false;
bool m_StopRequested = false;
bool m_OnPause = false;
public void Stop() => m_StopRequested = true;
// Function to pause/unpause the action execution
public void Pause() => m_OnPause = true;
public void Unpause() => m_OnPause = false;
public int remainingFixes => m_Queue.Count;
void Start()
{
m_Running = true;
EditorApplication.update += Run;
}
void End()
{
EditorApplication.update -= Run;
m_Running = false;
}
void Run()
{
if (m_StopRequested)
{
m_Queue.Clear();
m_StopRequested = false;
}
if (m_Queue.Count > 0)
{
if (!m_OnPause)
{
m_Queue.Dequeue()?.Invoke();
}
}
else
End();
}
public void Add(Action function)
{
m_Queue.Enqueue(function);
if (!m_Running)
Start();
}
public void Add(params Action[] functions)
{
foreach (Action function in functions)
Add(function);
}
}
QueuedLauncher m_Fixer = new QueuedLauncher();
void RestartFixAllAfterDomainReload()
{
if (m_Fixer.remainingFixes > 0)
HDUserSettings.wizardNeedToRunFixAllAgainAfterDomainReload = true;
}
void CheckPersistentFixAll()
{
if (HDUserSettings.wizardNeedToRunFixAllAgainAfterDomainReload)
{
switch ((Configuration)HDUserSettings.wizardActiveTab)
{
case Configuration.HDRP:
FixHDRPAll();
break;
case Configuration.HDRP_VR:
FixVRAll();
break;
case Configuration.HDRP_DXR:
FixDXRAll();
break;
}
m_Fixer.Add(() => HDUserSettings.wizardNeedToRunFixAllAgainAfterDomainReload = false);
}
}
#endregion
#region HDRP_FIXES
bool IsHDRPAllCorrect()
=> IsAllEntryCorrectInScope(InclusiveMode.HDRP);
void FixHDRPAll()
=> FixAllEntryInScope(InclusiveMode.HDRP);
bool IsColorSpaceCorrect()
=> PlayerSettings.colorSpace == ColorSpace.Linear;
void FixColorSpace(bool fromAsyncUnused)
=> PlayerSettings.colorSpace = ColorSpace.Linear;
bool IsLightmapCorrect()
{
// Shame alert: plateform supporting Encodement are partly hardcoded
// in editor (Standalone) and for the other part, it is all in internal code.
return GetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneWindows) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneWindows64) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneLinux64) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneOSX) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.Android) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.iOS) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.Switch) == LightmapEncodingQualityCopy.High
&& GetLightmapEncodingQualityForPlatform(BuildTarget.WSAPlayer) == LightmapEncodingQualityCopy.High;
}
void FixLightmap(bool fromAsyncUnused)
{
SetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneWindows, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneWindows64, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneLinux64, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.StandaloneOSX, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.Android, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.iOS, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.Switch, LightmapEncodingQualityCopy.High);
SetLightmapEncodingQualityForPlatform(BuildTarget.WSAPlayer, LightmapEncodingQualityCopy.High);
// After we update the lightmap encoding, we need to notify the C++ lightmapping logic so it can re-encode the lightmaps.
OnUpdateLightmapEncoding(BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget));
}
bool IsShadowCorrect()
=> QualitySettings.shadows == ShadowQuality.All;
void FixShadow(bool fromAsyncUnised)
{
QualitySettings.ForEach(() => QualitySettings.shadows = ShadowQuality.All);
}
bool IsShadowmaskCorrect()
=> QualitySettings.shadowmaskMode == ShadowmaskMode.DistanceShadowmask;
void FixShadowmask(bool fromAsyncUnused)
{
QualitySettings.ForEach(() => QualitySettings.shadowmaskMode = ShadowmaskMode.DistanceShadowmask);
}
// To be removed as soon as GraphicsSettings.renderPipelineAsset is removed
bool IsHdrpAssetGraphicsUsedCorrect()
=> GraphicsSettings.defaultRenderPipeline is HDRenderPipelineAsset;
void FixHdrpAssetGraphicsUsed(bool fromAsync)
{
if (ObjectSelector.opened)
return;
CreateOrLoad<HDRenderPipelineAsset>(fromAsync
? () => m_Fixer.Stop()
: (Action)null,
asset => GraphicsSettings.defaultRenderPipeline = asset);
}
bool IsHdrpAssetQualityUsedCorrect()
=> QualitySettings.renderPipeline == null || QualitySettings.renderPipeline is HDRenderPipelineAsset;
void FixHdrpAssetQualityUsed(bool fromAsync)
=> QualitySettings.renderPipeline = null;
bool IsHdrpGlobalSettingsUsedCorrect()
=> HDRenderPipelineGlobalSettings.instance != null;
void FixHdrpGlobalSettingsUsed(bool fromAsync)
=> HDRenderPipelineGlobalSettings.Ensure();
bool IsSRPBatcherCorrect()
=> IsHdrpAssetQualityUsedCorrect() && (HDRenderPipeline.currentAsset?.enableSRPBatcher ?? false);
void FixSRPBatcher(bool fromAsyncUnused)
{
if (!IsHdrpAssetQualityUsedCorrect())
FixHdrpAssetQualityUsed(fromAsync: false);
var hdrpAsset = HDRenderPipeline.currentAsset;
if (hdrpAsset == null)
return;
hdrpAsset.enableSRPBatcher = true;
EditorUtility.SetDirty(hdrpAsset);
}
bool IsDiffusionProfileCorrect()
{
if (!IsHdrpGlobalSettingsUsedCorrect())
return false;
if (!IsDefaultVolumeProfileCorrect())
return false;
if (!GraphicsSettings.TryGetRenderPipelineSettings<HDRenderPipelineEditorAssets>(out var _))
return false;
var settings = GraphicsSettings.GetRenderPipelineSettings<HDRPDefaultVolumeProfileSettings>();
var profileList = VolumeUtils.GetOrCreateDiffusionProfileList(settings.volumeProfile).ToArray();
return profileList.Length != 0 && profileList.Any(p => p != null);
}
void FixDiffusionProfile(bool fromAsyncUnused)
{
if (!IsHdrpGlobalSettingsUsedCorrect())
FixHdrpGlobalSettingsUsed(fromAsync: false);
if (!IsDefaultVolumeProfileCorrect())
FixDefaultVolumeProfile(fromAsyncUnused: false);
var settings = GraphicsSettings.GetRenderPipelineSettings<HDRPDefaultVolumeProfileSettings>();
var volumeProfile = settings.volumeProfile;
var diffusionProfileList = VolumeUtils.GetOrCreateDiffusionProfileList(volumeProfile);
if (diffusionProfileList.diffusionProfiles.value.Length == 0)
{
diffusionProfileList.ReplaceWithArray(VolumeUtils.CreateArrayWithDefaultDiffusionProfileSettingsList());
EditorUtility.SetDirty(diffusionProfileList);
EditorUtility.SetDirty(volumeProfile);
}
}
bool IsDefaultVolumeProfileCorrect()
{
if (!IsHdrpGlobalSettingsUsedCorrect())
return false;
if (!GraphicsSettings.TryGetRenderPipelineSettings<HDRPDefaultVolumeProfileSettings>(out var settings) ||
settings.volumeProfile == null)
return false;
if (!GraphicsSettings.TryGetRenderPipelineSettings<HDRenderPipelineEditorAssets>(out var editorAssets))
return false;
var defaultValuesAsset = editorAssets.defaultVolumeProfile;
return !VolumeUtils.IsDefaultVolumeProfile(settings.volumeProfile, defaultValuesAsset);
}
void FixDefaultVolumeProfile(bool fromAsyncUnused)
{
if (!IsHdrpGlobalSettingsUsedCorrect())
FixHdrpGlobalSettingsUsed(fromAsync: false);
var defaultVolumeProfileSettings = GraphicsSettings.GetRenderPipelineSettings<HDRPDefaultVolumeProfileSettings>();
var defaultValuesAsset = GraphicsSettings.GetRenderPipelineSettings<HDRenderPipelineEditorAssets>().defaultVolumeProfile;
var volumeProfileCopy = VolumeUtils.CopyVolumeProfileFromResourcesToAssets(defaultValuesAsset);
defaultVolumeProfileSettings.volumeProfile = volumeProfileCopy;
EditorUtility.SetDirty(HDRenderPipelineGlobalSettings.instance);
if (VolumeManager.instance.isInitialized)
VolumeManager.instance.SetGlobalDefaultProfile(volumeProfileCopy);
}
bool IsDefaultLookDevVolumeProfileCorrect()
{
if (!IsHdrpGlobalSettingsUsedCorrect())
return false;
if (!GraphicsSettings.TryGetRenderPipelineSettings<LookDevVolumeProfileSettings>(out var settings) ||
settings.volumeProfile == null)
return false;
if (!GraphicsSettings.TryGetRenderPipelineSettings<HDRenderPipelineEditorAssets>(out var editorAssets))
return false;
var defaultValuesAsset = editorAssets.lookDevVolumeProfile;
return !VolumeUtils.IsDefaultVolumeProfile(settings.volumeProfile, defaultValuesAsset);
}
void FixDefaultLookDevVolumeProfile(bool fromAsyncUnused)
{
if (!IsHdrpGlobalSettingsUsedCorrect())
FixHdrpGlobalSettingsUsed(fromAsync: false);
var settings = GraphicsSettings.GetRenderPipelineSettings<LookDevVolumeProfileSettings>();
var defaultValuesAsset = GraphicsSettings.GetRenderPipelineSettings<HDRenderPipelineEditorAssets>().lookDevVolumeProfile;
settings.volumeProfile = VolumeUtils.CopyVolumeProfileFromResourcesToAssets(defaultValuesAsset);
}
IEnumerable<IMigratableAsset> migratableAssets
{
get
{
// Note: ideally we should grab all migratableAssets with LoadAllAsset<IMigratableAsset but this can be at high cost for big project. So we check only currently used.
//construct it wih all assets used in quality followed by current global settings asset
List<IMigratableAsset> collection = new List<IMigratableAsset>();
for (int i = QualitySettings.names.Length - 1; i >= 0; --i)
{
if (QualitySettings.GetRenderPipelineAssetAt(i) is HDRenderPipelineAsset qualityAsset)
collection.Add(qualityAsset);
}
if (GraphicsSettings.defaultRenderPipeline is HDRenderPipelineAsset graphicsAsset)
collection.Add(graphicsAsset);
return collection;
}
}
bool IsMigratableAssetsCorrect()
=> migratableAssets.All(asset => asset.IsAtLastVersion());
void FixMigratableAssets(bool fromAsyncUnused)
{
foreach (var asset in migratableAssets)
{
if (asset.Migrate())
Debug.LogWarning($"Migrated asset {AssetDatabase.GetAssetPath(asset as UnityEngine.Object)}. You should save your project to save changes.");
}
}
#endregion
#region HDRP_VR_FIXES
bool IsVRAllCorrect()
=> IsAllEntryCorrectInScope(InclusiveMode.VR);
void FixVRAll()
=> FixAllEntryInScope(InclusiveMode.VR);
bool vrXRManagementInstalledCheck = false;
bool IsVRXRManagementPackageInstalledCorrect()
{
m_UsedPackageRetriever.ProcessAsync(
k_XRanagementPackageName,
(installed, info) => vrXRManagementInstalledCheck = installed);
return vrXRManagementInstalledCheck;
}
void FixVRXRManagementPackageInstalled(bool fromAsync)
{
if (fromAsync)
RestartFixAllAfterDomainReload();
m_PackageInstaller.ProcessAsync(k_XRanagementPackageName, null);
}
bool vrLegacyHelpersInstalledCheck = false;
bool IsVRLegacyHelpersCorrect()
{
m_UsedPackageRetriever.ProcessAsync(
k_LegacyInputHelpersPackageName,
(installed, info) => vrLegacyHelpersInstalledCheck = installed);
return vrLegacyHelpersInstalledCheck;
}
void FixVRLegacyHelpers(bool fromAsync)
{
if (fromAsync)
RestartFixAllAfterDomainReload();
m_PackageInstaller.ProcessAsync(k_LegacyInputHelpersPackageName, null);
}
#endregion
#region HDRP_DXR_FIXES
bool IsDXRAllCorrect()
=> IsAllEntryCorrectInScope(InclusiveMode.DXR);
void FixDXRAll()
=> FixAllEntryInScope(InclusiveMode.DXR);
bool IsDXRAutoGraphicsAPICorrect_WindowsOnly()
=> !PlayerSettings.GetUseDefaultGraphicsAPIs(BuildTarget.StandaloneWindows64) && !PlayerSettings.GetUseDefaultGraphicsAPIs(BuildTarget.StandaloneWindows);
void FixDXRAutoGraphicsAPI_WindowsOnly(bool fromAsyncUnused)
{
PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.StandaloneWindows64, false);
PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.StandaloneWindows, false);
}
bool IsDXRAutoGraphicsAPICorrect()
=> (!PlayerSettings.GetUseDefaultGraphicsAPIs(CalculateSelectedBuildTarget()));
void FixDXRAutoGraphicsAPI(bool fromAsyncUnused)
=> PlayerSettings.SetUseDefaultGraphicsAPIs(CalculateSelectedBuildTarget(), false);
bool IsDXRDirect3D12Correct()
{
return SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12 && !HDUserSettings.wizardNeedRestartAfterChangingToDX12;
}
void FixDXRDirect3D12(bool fromAsyncUnused)
{
if (GetSupportedGraphicsAPIs(CalculateSelectedBuildTarget()).Contains(GraphicsDeviceType.Direct3D12))
{
var buidTarget = CalculateSelectedBuildTarget();
if (PlayerSettings.GetGraphicsAPIs(buidTarget).Contains(GraphicsDeviceType.Direct3D12))
{
PlayerSettings.SetGraphicsAPIs(
buidTarget,
new[] { GraphicsDeviceType.Direct3D12 }
.Concat(
PlayerSettings.GetGraphicsAPIs(buidTarget)
.Where(x => x != GraphicsDeviceType.Direct3D12))
.ToArray());
}
else
{
PlayerSettings.SetGraphicsAPIs(
buidTarget,
new[] { GraphicsDeviceType.Direct3D12 }
.Concat(PlayerSettings.GetGraphicsAPIs(buidTarget))
.ToArray());
}
HDUserSettings.wizardNeedRestartAfterChangingToDX12 = true;
m_Fixer.Add(() => ChangedFirstGraphicAPI(buidTarget)); //register reboot at end of operations
}
}
bool IsDXRDirect3D12Correct_WindowsOnly()
{
return SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12 && !HDUserSettings.wizardNeedRestartAfterChangingToDX12;
}
void FixDXRDirect3D12_WindowsOnly(bool fromAsyncUnused)
{
if (PlayerSettings.GetGraphicsAPIs(BuildTarget.StandaloneWindows64).Contains(GraphicsDeviceType.Direct3D12))
{
PlayerSettings.SetGraphicsAPIs(
BuildTarget.StandaloneWindows64,
new[] { GraphicsDeviceType.Direct3D12 }
.Concat(
PlayerSettings.GetGraphicsAPIs(BuildTarget.StandaloneWindows64)
.Where(x => x != GraphicsDeviceType.Direct3D12))
.ToArray());
}
else
{
PlayerSettings.SetGraphicsAPIs(
BuildTarget.StandaloneWindows64,
new[] { GraphicsDeviceType.Direct3D12 }
.Concat(PlayerSettings.GetGraphicsAPIs(BuildTarget.StandaloneWindows64))
.ToArray());
}
HDUserSettings.wizardNeedRestartAfterChangingToDX12 = true;
m_Fixer.Add(() => ChangedFirstGraphicAPI(BuildTarget.StandaloneWindows64)); //register reboot at end of operations
}
void ChangedFirstGraphicAPI(BuildTarget target)
{
//It seams that the 64 version is not check for restart for a strange reason
if (target == BuildTarget.StandaloneWindows64)
target = BuildTarget.StandaloneWindows;
// If we're changing the first API for relevant editor, this will cause editor to switch: ask for scene save & confirmation
if (WillEditorUseFirstGraphicsAPI(target))
{
if (EditorUtility.DisplayDialog("Changing editor graphics device",
"You've changed the active graphics API. This requires a restart of the Editor. After restarting, finish fixing DXR configuration by launching the wizard again.",
"Restart Editor", "Not now"))
{
HDUserSettings.wizardNeedRestartAfterChangingToDX12 = false;
RequestCloseAndRelaunchWithCurrentArguments();
}
else
EditorApplication.quitting += () => HDUserSettings.wizardNeedRestartAfterChangingToDX12 = false;
}
}
void CheckPersistantNeedReboot()
{
if (HDUserSettings.wizardNeedRestartAfterChangingToDX12)
EditorApplication.quitting += () => HDUserSettings.wizardNeedRestartAfterChangingToDX12 = false;
}
bool IsDXRResourcesCorrect()
{
var selectedBuildTarget = CalculateSelectedBuildTarget();
return IsHdrpGlobalSettingsUsedCorrect() && GraphicsSettings.TryGetRenderPipelineSettings<HDRPRayTracingResources>(out var _)
&& (SystemInfo.supportsRayTracing || selectedBuildTarget == BuildTarget.GameCoreXboxSeries || selectedBuildTarget == BuildTarget.PS5);
}
void FixDXRResources(bool fromAsyncUnused)
{
if (!IsHdrpGlobalSettingsUsedCorrect())
FixHdrpGlobalSettingsUsed(fromAsync: false);
// IMPORTANT: We display the error only if we are D3D12 as the supportsRayTracing always return false in any other device even if OS/HW supports DXR.
// The D3D12 is a separate check in the wizard, so it is fine not to display an error in case we are not D3D12.
if (!SystemInfo.supportsRayTracing && IsDXRDirect3D12Correct())
Debug.LogError("Your hardware and/or OS don't support DXR!");
if (!HDUserSettings.wizardNeedRestartAfterChangingToDX12 && PlayerSettings.GetGraphicsAPIs(CalculateSelectedBuildTarget()).FirstOrDefault() != GraphicsDeviceType.Direct3D12)
{
Debug.LogWarning("DXR is supported only with DX12");
}
}
bool IsDXRScreenSpaceShadowCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.supportScreenSpaceShadows;
bool IsDXRScreenSpaceShadowFSCorrect()
{
if (!GraphicsSettings.TryGetRenderPipelineSettings<RenderingPathFrameSettings>(out var renderingPathFrameSettings))
return false;
FrameSettings defaultCameraFS = renderingPathFrameSettings.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
return defaultCameraFS.IsEnabled(FrameSettingsField.ScreenSpaceShadows);
}
bool IsDXRReflectionsCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportSSR;
bool IsDXRReflectionsFSCorrect()
{
if (!GraphicsSettings.TryGetRenderPipelineSettings<RenderingPathFrameSettings>(out var renderingPathFrameSettings))
return false;
FrameSettings defaultCameraFS = renderingPathFrameSettings.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
return defaultCameraFS.IsEnabled(FrameSettingsField.SSR);
}
bool IsDXRTransparentReflectionsCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportSSRTransparent;
bool IsDXRTransparentReflectionsFSCorrect()
{
if (!GraphicsSettings.TryGetRenderPipelineSettings<RenderingPathFrameSettings>(out var renderingPathFrameSettings))
return false;
FrameSettings defaultCameraFS = renderingPathFrameSettings.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
return defaultCameraFS.IsEnabled(FrameSettingsField.TransparentSSR);
}
bool IsDXRGICorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportSSGI;
bool IsDXRGIFSCorrect()
{
if (!GraphicsSettings.TryGetRenderPipelineSettings<RenderingPathFrameSettings>(out var renderingPathFrameSettings))
return false;
FrameSettings defaultCameraFS = renderingPathFrameSettings.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
return defaultCameraFS.IsEnabled(FrameSettingsField.SSGI);
}
bool IsDXRVFXCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportVFXRayTracing;
bool IsDXRVFXFSCorrect()
{
if (!GraphicsSettings.TryGetRenderPipelineSettings<RenderingPathFrameSettings>(out var renderingPathFrameSettings))
return false;
FrameSettings defaultCameraFS = renderingPathFrameSettings.GetDefaultFrameSettings(FrameSettingsRenderType.Camera);
return defaultCameraFS.IsEnabled(FrameSettingsField.RaytracingVFX);
}
bool IsValidBuildTarget()
{
return (EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64)
|| (EditorUserBuildSettings.activeBuildTarget == BuildTarget.GameCoreXboxSeries)
|| (EditorUserBuildSettings.activeBuildTarget == BuildTarget.PS5);
}
void FixBuildTarget(bool fromAsyncUnused)
{
if ((EditorUserBuildSettings.activeBuildTarget != BuildTarget.PS5) && (EditorUserBuildSettings.activeBuildTarget != BuildTarget.GameCoreXboxSeries))
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64);
}
bool IsDXRActivationCorrect()
=> HDRenderPipeline.currentAsset != null
&& HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
void FixDXRActivation(bool fromAsyncUnused)
{
if (!IsHdrpAssetQualityUsedCorrect())
FixHdrpAssetQualityUsed(fromAsync: false);
//as property returning struct make copy, use serializedproperty to modify it
var serializedObject = new SerializedObject(HDRenderPipeline.currentAsset);
var propertySupportRayTracing = serializedObject.FindProperty("m_RenderPipelineSettings.supportRayTracing");
propertySupportRayTracing.boolValue = true;
serializedObject.ApplyModifiedPropertiesWithoutUndo();
}
#endregion
#region Package Manager
const string k_HdrpPackageName = "com.unity.render-pipelines.high-definition";
const string k_HdrpConfigPackageName = "com.unity.render-pipelines.high-definition-config";
const string k_XRanagementPackageName = "com.unity.xr.management";
const string k_LegacyInputHelpersPackageName = "com.unity.xr.legacyinputhelpers";
void IsLocalConfigurationPackageEmbeddedAsync(Action<bool> callback)
{
WaitForRequest(PackageManager.Client.List(true, true), listRequest =>
{
if (listRequest.Status >= StatusCode.Failure)
{
Debug.LogError($"Package Manager error: {listRequest.Error.message}");
return;
}
var packageInfo = listRequest.Result.First(info => info.name == k_HdrpConfigPackageName);
var isPackagedEmbedded = packageInfo?.source == PackageSource.Embedded;
callback?.Invoke(isPackagedEmbedded);
});
}
void EmbedConfigPackage(bool installed, string name, Action onCompletion)
{
if (!installed)
{
Debug.LogError("The the HDRP config package is missing, please install the one with the same version of your HDRP package.");
return;
}
WaitForRequest(Client.Embed(name), embedRequest =>
{
if (embedRequest.Status >= StatusCode.Failure)
{
Debug.LogError($"Failed to install the config package {embedRequest.Error.message}");
return;
}
onCompletion?.Invoke();
});
}
void InstallLocalConfigurationPackage(Action onCompletion)
{
m_UsedPackageRetriever.ProcessAsync(
k_HdrpConfigPackageName,
(installed, info) =>
{
// Embedding a package requires it to be an explicit direct dependency in the manifest.
// If it's not, we add it first.
if (!info.isDirectDependency)
{
m_PackageInstaller.ProcessAsync(k_HdrpConfigPackageName, () => m_UsedPackageRetriever.ProcessAsync(
k_HdrpConfigPackageName,
(installed, info) =>
{
EmbedConfigPackage(installed, info.name, onCompletion);
}));
}
else
{
EmbedConfigPackage(installed, info.name, onCompletion);
}
});
}
static void WaitForRequest<T>(T request, Action<T> onCompleted)
where T : Request
{
if (request.IsCompleted)
onCompleted(request);
else
EditorApplication.delayCall += () => WaitForRequest<T>(request, onCompleted);
}
void RefreshDisplayOfConfigPackageArea()
{
IsLocalConfigurationPackageEmbeddedAsync(present => UpdateDisplayOfConfigPackageArea(present ? ConfigPackageState.Present : ConfigPackageState.Missing));
}
class UsedPackageRetriever
{
PackageManager.Requests.ListRequest m_CurrentRequest;
Action<bool, PackageManager.PackageInfo> m_CurrentAction;
string m_CurrentPackageName;
Queue<(string packageName, Action<bool, PackageManager.PackageInfo> action)> m_Queue = new Queue<(string packageName, Action<bool, PackageManager.PackageInfo> action)>();
bool isCurrentInProgress => m_CurrentRequest != null && !m_CurrentRequest.Equals(null) && !m_CurrentRequest.IsCompleted;
public bool isRunning => isCurrentInProgress || m_Queue.Count() > 0;
public void ProcessAsync(string packageName, Action<bool, PackageManager.PackageInfo> action)
{
if (isCurrentInProgress)
m_Queue.Enqueue((packageName, action));
else
Start(packageName, action);
}
void Start(string packageName, Action<bool, PackageManager.PackageInfo> action)
{
m_CurrentAction = action;
m_CurrentPackageName = packageName;
m_CurrentRequest = PackageManager.Client.List(offlineMode: true, includeIndirectDependencies: true);
EditorApplication.update += Progress;
}
void Progress()
{
//Can occures on Wizard close or if scripts reloads
if (m_CurrentRequest == null || m_CurrentRequest.Equals(null))
{
EditorApplication.update -= Progress;
return;
}
if (m_CurrentRequest.IsCompleted)
Finished();
}
void Finished()
{
EditorApplication.update -= Progress;
if (m_CurrentRequest.Status == PackageManager.StatusCode.Success)
{
var filteredResults = m_CurrentRequest.Result.Where(info => info.name == m_CurrentPackageName);
if (filteredResults.Count() == 0)
m_CurrentAction?.Invoke(false, default);
else
{
PackageManager.PackageInfo result = filteredResults.First();
m_CurrentAction?.Invoke(true, result);
}
}
else if (m_CurrentRequest.Status >= PackageManager.StatusCode.Failure)
Debug.LogError($"Failed to find package {m_CurrentPackageName}. Reason: {m_CurrentRequest.Error.message}");
else
Debug.LogError("Unsupported progress state " + m_CurrentRequest.Status);
m_CurrentRequest = null;
if (m_Queue.Count > 0)
{
(string packageIdOrName, Action<bool, PackageManager.PackageInfo> action) = m_Queue.Dequeue();
EditorApplication.delayCall += () => Start(packageIdOrName, action);
}
}
}
UsedPackageRetriever m_UsedPackageRetriever = new UsedPackageRetriever();
class PackageInstaller
{
PackageManager.Requests.AddRequest m_CurrentRequest;
Action m_CurrentAction;
string m_CurrentPackageName;
Queue<(string packageName, Action action)> m_Queue = new Queue<(string packageName, Action action)>();
bool isCurrentInProgress => m_CurrentRequest != null && !m_CurrentRequest.Equals(null) && !m_CurrentRequest.IsCompleted;
public bool isRunning => isCurrentInProgress || m_Queue.Count() > 0;
public void ProcessAsync(string packageName, Action action)
{
if (isCurrentInProgress)
m_Queue.Enqueue((packageName, action));
else
Start(packageName, action);
}
void Start(string packageName, Action action)
{
m_CurrentAction = action;
m_CurrentPackageName = packageName;
m_CurrentRequest = PackageManager.Client.Add(packageName);
EditorApplication.update += Progress;
}
void Progress()
{
//Can occur on Wizard close or if scripts reloads
if (m_CurrentRequest == null || m_CurrentRequest.Equals(null))
{
EditorApplication.update -= Progress;
return;
}
if (m_CurrentRequest.IsCompleted)
Finished();
}
void Finished()
{
EditorApplication.update -= Progress;
if (m_CurrentRequest.Status == PackageManager.StatusCode.Success)
{
m_CurrentAction?.Invoke();
}
else if (m_CurrentRequest.Status >= PackageManager.StatusCode.Failure)
Debug.LogError($"Failed to find package {m_CurrentPackageName}. Reason: {m_CurrentRequest.Error.message}");
else
Debug.LogError("Unsupported progress state " + m_CurrentRequest.Status);
m_CurrentRequest = null;
if (m_Queue.Count > 0)
{
(string packageIdOrName, Action action) = m_Queue.Dequeue();
EditorApplication.delayCall += () => Start(packageIdOrName, action);
}
}
}
PackageInstaller m_PackageInstaller = new PackageInstaller();
#endregion
}
}