forked from BilalY/Rasagar
9 lines
460 B
Markdown
9 lines
460 B
Markdown
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<tr>
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<td>**Eye Depth**</td>
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<td>Scales a value to world space to represent the depth from the near plane. This value represents a point in world space, determined by the platform you use. For more information, refer to [The Depth (Z) direction in Shaders](https://docs.unity3d.com/Manual/SL-PlatformDifferences.html).</td>
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<td>In **Graph Settings**:
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• Enable **Depth Write**.<br/>• Set **Depth Write Mode** to **LinearEye**.</td>
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<td>0</td>
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</tr>
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