forked from BilalY/Rasagar
157 lines
7.3 KiB
C#
157 lines
7.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering.RenderGraphModule;
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using UnityEngine.Rendering.Universal.Internal;
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namespace UnityEngine.Rendering.Universal
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{
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internal class DecalDrawScreenSpaceSystem : DecalDrawSystem
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{
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public DecalDrawScreenSpaceSystem(DecalEntityManager entityManager) : base("DecalDrawScreenSpaceSystem.Execute", entityManager) { }
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protected override int GetPassIndex(DecalCachedChunk decalCachedChunk) => decalCachedChunk.passIndexScreenSpace;
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}
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internal class DecalScreenSpaceRenderPass : ScriptableRenderPass
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{
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private FilteringSettings m_FilteringSettings;
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private List<ShaderTagId> m_ShaderTagIdList;
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private DecalDrawScreenSpaceSystem m_DrawSystem;
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private DecalScreenSpaceSettings m_Settings;
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private bool m_DecalLayers;
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private PassData m_PassData;
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public DecalScreenSpaceRenderPass(DecalScreenSpaceSettings settings, DecalDrawScreenSpaceSystem drawSystem, bool decalLayers)
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{
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renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
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var scriptableRenderPassInput = ScriptableRenderPassInput.Depth; // Require depth
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ConfigureInput(scriptableRenderPassInput);
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m_DrawSystem = drawSystem;
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m_Settings = settings;
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profilingSampler = new ProfilingSampler("Draw Decal Screen Space");
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m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1);
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m_DecalLayers = decalLayers;
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m_ShaderTagIdList = new List<ShaderTagId>();
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if (m_DrawSystem == null)
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m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceProjector));
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else
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m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceMesh));
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m_PassData = new PassData();
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}
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private RendererListParams CreateRenderListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData)
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{
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SortingCriteria sortingCriteria = SortingCriteria.None;
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DrawingSettings drawingSettings = RenderingUtils.CreateDrawingSettings(m_ShaderTagIdList, renderingData, cameraData, lightData, sortingCriteria);
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return new RendererListParams(renderingData.cullResults, drawingSettings, m_FilteringSettings);
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}
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[Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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UniversalCameraData cameraData = renderingData.frameData.Get<UniversalCameraData>();
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InitPassData(cameraData, ref m_PassData);
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RenderingUtils.SetScaleBiasRt(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), in renderingData);
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UniversalRenderingData universalRenderingData = renderingData.frameData.Get<UniversalRenderingData>();
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UniversalLightData lightData = renderingData.frameData.Get<UniversalLightData>();
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var param = CreateRenderListParams(universalRenderingData, cameraData, lightData);
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var rendererList = context.CreateRendererList(ref param);
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using (new ProfilingScope(renderingData.commandBuffer, profilingSampler))
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{
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ExecutePass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), m_PassData, rendererList);
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}
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}
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private class PassData
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{
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internal DecalDrawScreenSpaceSystem drawSystem;
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internal DecalScreenSpaceSettings settings;
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internal bool decalLayers;
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internal bool isGLDevice;
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internal TextureHandle colorTarget;
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internal UniversalCameraData cameraData;
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internal RendererListHandle rendererList;
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}
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private void InitPassData(UniversalCameraData cameraData, ref PassData passData)
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{
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passData.drawSystem = m_DrawSystem;
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passData.settings = m_Settings;
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passData.decalLayers = m_DecalLayers;
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passData.isGLDevice = DecalRendererFeature.isGLDevice;
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passData.cameraData = cameraData;
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}
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private static void ExecutePass(RasterCommandBuffer cmd, PassData passData, RendererList rendererList)
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{
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NormalReconstruction.SetupProperties(cmd, passData.cameraData);
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cmd.SetKeyword(ShaderGlobalKeywords.DecalNormalBlendLow, passData.settings.normalBlend == DecalNormalBlend.Low);
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cmd.SetKeyword(ShaderGlobalKeywords.DecalNormalBlendMedium, passData.settings.normalBlend == DecalNormalBlend.Medium);
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cmd.SetKeyword(ShaderGlobalKeywords.DecalNormalBlendHigh, passData.settings.normalBlend == DecalNormalBlend.High);
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if (!passData.isGLDevice)
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cmd.SetKeyword(ShaderGlobalKeywords.DecalLayers, passData.decalLayers);
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passData.drawSystem?.Execute(cmd);
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cmd.DrawRendererList(rendererList);
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}
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public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
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{
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UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
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TextureHandle cameraDepthTexture = resourceData.cameraDepthTexture;
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using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData, profilingSampler))
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{
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UniversalRenderingData renderingData = frameData.Get<UniversalRenderingData>();
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UniversalCameraData cameraData = frameData.Get<UniversalCameraData>();
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UniversalLightData lightData = frameData.Get<UniversalLightData>();
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InitPassData(cameraData, ref passData);
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passData.colorTarget = resourceData.cameraColor;
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builder.SetRenderAttachment(resourceData.activeColorTexture, 0, AccessFlags.Write);
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builder.SetRenderAttachmentDepth(resourceData.activeDepthTexture, AccessFlags.Read);
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var param = CreateRenderListParams(renderingData, passData.cameraData, lightData);
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passData.rendererList = renderGraph.CreateRendererList(param);
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builder.UseRendererList(passData.rendererList);
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if (cameraDepthTexture.IsValid())
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builder.UseTexture(cameraDepthTexture, AccessFlags.Read);
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builder.AllowGlobalStateModification(true);
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builder.SetRenderFunc((PassData data, RasterGraphContext rgContext) =>
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{
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RenderingUtils.SetScaleBiasRt(rgContext.cmd, in data.cameraData, data.colorTarget);
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ExecutePass(rgContext.cmd, data, data.rendererList);
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});
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}
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}
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public override void OnCameraCleanup(CommandBuffer cmd)
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{
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if (cmd == null)
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{
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throw new System.ArgumentNullException("cmd");
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}
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cmd.SetKeyword(ShaderGlobalKeywords.DecalNormalBlendLow, false);
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cmd.SetKeyword(ShaderGlobalKeywords.DecalNormalBlendMedium, false);
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cmd.SetKeyword(ShaderGlobalKeywords.DecalNormalBlendHigh, false);
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cmd.SetKeyword(ShaderGlobalKeywords.DecalLayers, false);
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}
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}
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}
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