forked from BilalY/Rasagar
111 lines
4.4 KiB
C#
111 lines
4.4 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Option to control motion blur Mode.
|
||
|
/// </summary>
|
||
|
public enum MotionBlurMode
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use this if you don't need object motion blur.
|
||
|
/// </summary>
|
||
|
CameraOnly,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this if you need object motion blur.
|
||
|
/// </summary>
|
||
|
CameraAndObjects
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Options to control the quality the motion blur effect.
|
||
|
/// </summary>
|
||
|
public enum MotionBlurQuality
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use this to select low motion blur quality.
|
||
|
/// </summary>
|
||
|
Low,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this to select medium motion blur quality.
|
||
|
/// </summary>
|
||
|
Medium,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this to select high motion blur quality.
|
||
|
/// </summary>
|
||
|
High
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// A volume component that holds settings for the motion blur effect.
|
||
|
/// </summary>
|
||
|
[Serializable, VolumeComponentMenu("Post-processing/Motion Blur")]
|
||
|
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
|
||
|
[URPHelpURL("Post-Processing-Motion-Blur")]
|
||
|
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.
|
||
|
/// </summary>
|
||
|
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
|
||
|
public MotionBlurModeParameter mode = new MotionBlurModeParameter(MotionBlurMode.CameraOnly);
|
||
|
|
||
|
/// <summary>
|
||
|
/// The quality of the effect. Lower presets will result in better performance at the expense of visual quality.
|
||
|
/// </summary>
|
||
|
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
|
||
|
public MotionBlurQualityParameter quality = new MotionBlurQualityParameter(MotionBlurQuality.Low);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Sets the intensity of the motion blur effect. Acts as a multiplier for velocities.
|
||
|
/// </summary>
|
||
|
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
|
||
|
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have.
|
||
|
/// Lower values will improve performance.
|
||
|
/// </summary>
|
||
|
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
|
||
|
public ClampedFloatParameter clamp = new ClampedFloatParameter(0.05f, 0f, 0.2f);
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
public bool IsActive() => intensity.value > 0f;
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
[Obsolete("Unused #from(2023.1)", false)]
|
||
|
public bool IsTileCompatible() => false;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// A <see cref="VolumeParameter"/> that holds a <see cref="MotionBlurMode"/> value.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public sealed class MotionBlurModeParameter : VolumeParameter<MotionBlurMode>
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Creates a new <see cref="MotionBlurModeParameter"/> instance.
|
||
|
/// </summary>
|
||
|
/// <param name="value">The initial value to store in the parameter.</param>
|
||
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
||
|
public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false) : base(value, overrideState) { }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// A <see cref="VolumeParameter"/> that holds a <see cref="MotionBlurQuality"/> value.
|
||
|
/// </summary>
|
||
|
[Serializable]
|
||
|
public sealed class MotionBlurQualityParameter : VolumeParameter<MotionBlurQuality>
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Creates a new <see cref="MotionBlurQualityParameter"/> instance.
|
||
|
/// </summary>
|
||
|
/// <param name="value">The initial value to store in the parameter.</param>
|
||
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
||
|
public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false) : base(value, overrideState) { }
|
||
|
}
|
||
|
}
|