forked from BilalY/Rasagar
87 lines
3.3 KiB
C#
87 lines
3.3 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using JetBrains.Annotations;
|
|||
|
|
|||
|
namespace UnityEditor.Searcher
|
|||
|
{
|
|||
|
// SearcherTreeUtility contains a helper function that takes a flat list of SearcherItems and constructs a SearcherItems tree using their names as paths.
|
|||
|
//
|
|||
|
// For example:
|
|||
|
// List<SearcherItem> items = new List<SearcherItem>();
|
|||
|
// items.Add(new SearcherItem("Fantasy/J. R. R. Tolkien/The Fellowship of the Ring"));
|
|||
|
// items.Add(new SearcherItem("Fantasy/J. R. R. Tolkien/The Two Towers"));
|
|||
|
// items.Add(new SearcherItem("Fantasy/J. R. R. Tolkien/The Return of the King"));
|
|||
|
// items.Add(new SearcherItem("Health & Fitness/Becoming a Supple Leopard"));
|
|||
|
// items.Add(new SearcherItem("Some Uncategorized Book"));
|
|||
|
//
|
|||
|
// List<SearcherItem> itemsTree = SearcherTreeUtility.CreateFromFlatList(items);
|
|||
|
//
|
|||
|
// Will return the follow hierarchy:
|
|||
|
// - Fantasy
|
|||
|
// - - J. R. R. Tolkien
|
|||
|
// - - - The Fellowship of the Ring
|
|||
|
// - - - The Two Towers
|
|||
|
// - - - The Return of the King
|
|||
|
// - Health & Fitness
|
|||
|
// - - Becoming a Supple Leopard
|
|||
|
// - Some Uncategorized Book
|
|||
|
//
|
|||
|
// Where the first level of SearcherItems is directly inside the list.
|
|||
|
// Note that this will also break the names into their final path component.
|
|||
|
[PublicAPI]
|
|||
|
public static class SearcherTreeUtility
|
|||
|
{
|
|||
|
public static List<SearcherItem> CreateFromFlatList(List<SearcherItem> items)
|
|||
|
{
|
|||
|
List<SearcherItem> searchList = new List<SearcherItem>();
|
|||
|
for (int i = 0; i < items.Count; ++i)
|
|||
|
{
|
|||
|
SearcherItem item = items[i];
|
|||
|
string[] pathParts = item.Name.Split('/');
|
|||
|
SearcherItem searchNode = FindNodeByName(searchList, pathParts[0]);
|
|||
|
if (searchNode == null)
|
|||
|
{
|
|||
|
searchNode = new SearcherItem(pathParts[0]);
|
|||
|
searchList.Add(searchNode);
|
|||
|
}
|
|||
|
AddItem(searchNode, item, pathParts);
|
|||
|
}
|
|||
|
return searchList;
|
|||
|
}
|
|||
|
|
|||
|
private static void AddItem(SearcherItem root, SearcherItem item, string[] pathParts)
|
|||
|
{
|
|||
|
string itemFullPath = item.Name;
|
|||
|
string itemName = pathParts[pathParts.Length - 1];
|
|||
|
string currentPath = string.Empty;
|
|||
|
SearcherItem currentSearchNode = root;
|
|||
|
|
|||
|
for (int i = 1; i < pathParts.Length; ++i)
|
|||
|
{
|
|||
|
SearcherItem node = FindNodeByName(currentSearchNode.Children, pathParts[i]);
|
|||
|
if (node == null)
|
|||
|
{
|
|||
|
node = new SearcherItem(pathParts[i]);
|
|||
|
currentSearchNode.AddChild(node);
|
|||
|
}
|
|||
|
currentSearchNode = node;
|
|||
|
}
|
|||
|
// Set the user data to the final node, which is guaranteed to correspond to the item.
|
|||
|
currentSearchNode.UserData = item.UserData;
|
|||
|
currentSearchNode.Icon = item.Icon;
|
|||
|
}
|
|||
|
|
|||
|
private static SearcherItem FindNodeByName(IList<SearcherItem> searchList, string name)
|
|||
|
{
|
|||
|
for (int i = 0; i < searchList.Count; ++i)
|
|||
|
{
|
|||
|
if (searchList[i].Name.Equals(name))
|
|||
|
{
|
|||
|
return searchList[i];
|
|||
|
}
|
|||
|
}
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|