forked from BilalY/Rasagar
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
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using System;
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using UnityEngine;
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namespace UnityEditor.SettingsManagement.Examples
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{
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/// <summary>
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/// To create an entry in the Preferences window, define a new SettingsProvider inheriting <see cref="UserSettingsProvider"/>.
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/// You can also choose to implement your own SettingsProvider and ignore this implementation. The benefit of using
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/// <see cref="UserSettingsProvider"/> is that all <see cref="UserSetting{T}"/> fields in the assembly are automatically
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/// populated within the preferences, with support for search and resetting default values.
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/// </summary>
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static class MySettingsProvider
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{
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const string k_PreferencesPath = "Preferences/Package With Project and User Settings";
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#if UNITY_2018_3_OR_NEWER
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[SettingsProvider]
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static SettingsProvider CreateSettingsProvider()
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{
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var provider = new UserSettingsProvider(k_PreferencesPath,
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MySettingsManager.instance,
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new [] { typeof(MySettingsProvider).Assembly });
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return provider;
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}
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#else
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// For backwards compatibility it is possible to create an instance of UserSettingsProvider and invoke OnGUI manually.
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[NonSerialized]
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static UserSettingsProvider s_SettingsProvider;
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[PreferenceItem("ProBuilder")]
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static void ProBuilderPreferencesGUI()
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{
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if (s_SettingsProvider == null)
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s_SettingsProvider = new UserSettingsProvider(MySettingsManager.instance, new[] { typeof(MySettingsProvider).Assembly });
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s_SettingsProvider.OnGUI(null);
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}
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#endif
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}
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}
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