forked from BilalY/Rasagar
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
|
using System;
|
||
|
using UnityEditor.Graphing;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph
|
||
|
{
|
||
|
[Serializable]
|
||
|
class GradientMaterialSlot : MaterialSlot
|
||
|
{
|
||
|
public GradientMaterialSlot()
|
||
|
{ }
|
||
|
|
||
|
public GradientMaterialSlot(
|
||
|
int slotId,
|
||
|
string displayName,
|
||
|
string shaderOutputName,
|
||
|
SlotType slotType,
|
||
|
ShaderStageCapability stageCapability = ShaderStageCapability.All,
|
||
|
bool hidden = false)
|
||
|
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
|
||
|
{ }
|
||
|
|
||
|
public override SlotValueType valueType { get { return SlotValueType.Gradient; } }
|
||
|
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Gradient; } }
|
||
|
public override bool isDefaultValue => true;
|
||
|
|
||
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
||
|
{ }
|
||
|
|
||
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
||
|
{ }
|
||
|
}
|
||
|
}
|