forked from BilalY/Rasagar
21 lines
482 B
C#
21 lines
482 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph
|
||
|
{
|
||
|
sealed partial class GraphData : ISerializationCallbackReceiver
|
||
|
{
|
||
|
public static class GraphSetup
|
||
|
{
|
||
|
public static void SetupNode(AbstractMaterialNode node)
|
||
|
{
|
||
|
node.Setup();
|
||
|
}
|
||
|
|
||
|
public static void SetupGraph(GraphData graph)
|
||
|
{
|
||
|
GraphDataUtils.ApplyActionLeafFirst(graph, SetupNode);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|