forked from BilalY/Rasagar
64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
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using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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class SerializableMesh : ISerializationCallbackReceiver
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{
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[SerializeField]
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string m_SerializedMesh;
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[SerializeField]
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string m_Guid;
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[NonSerialized]
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Mesh m_Mesh;
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[Serializable]
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class MeshHelper
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{
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#pragma warning disable 649
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public Mesh mesh;
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#pragma warning restore 649
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}
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public Mesh mesh
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{
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get
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{
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if (!string.IsNullOrEmpty(m_SerializedMesh))
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{
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var textureHelper = new MeshHelper();
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EditorJsonUtility.FromJsonOverwrite(m_SerializedMesh, textureHelper);
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m_SerializedMesh = null;
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m_Guid = null;
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m_Mesh = textureHelper.mesh;
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}
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else if (!string.IsNullOrEmpty(m_Guid) && m_Mesh == null)
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{
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m_Mesh = AssetDatabase.LoadAssetAtPath<Mesh>(AssetDatabase.GUIDToAssetPath(m_Guid));
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m_Guid = null;
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}
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return m_Mesh;
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}
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set
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{
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m_Mesh = value;
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m_Guid = null;
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m_SerializedMesh = null;
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}
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}
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public void OnBeforeSerialize()
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{
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m_SerializedMesh = EditorJsonUtility.ToJson(new MeshHelper { mesh = mesh }, false);
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}
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public void OnAfterDeserialize()
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{
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}
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}
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}
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