forked from BilalY/Rasagar
95 lines
2.4 KiB
C#
95 lines
2.4 KiB
C#
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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class ShaderDropdown : ShaderInput
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{
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public ShaderDropdown()
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{
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this.displayName = "Dropdown";
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// Add sensible default entries for Enum type
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m_Entries = new List<DropdownEntry>();
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m_Entries.Add(new DropdownEntry(1, "A"));
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m_Entries.Add(new DropdownEntry(2, "B"));
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}
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[SerializeField]
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private List<DropdownEntry> m_Entries;
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public List<DropdownEntry> entries
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{
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get => m_Entries;
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set => m_Entries = value;
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}
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internal override bool isCustomSlotAllowed { get => false; }
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public override bool allowedInMainGraph { get => false; }
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[SerializeField]
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private int m_Value;
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private int GetClampedValue(int value)
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{
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return count > 0 ? Mathf.Clamp(value, 0, count - 1) : 0;
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}
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public int value
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{
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get => GetClampedValue(m_Value);
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set => m_Value = GetClampedValue(value);
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}
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public string entryName
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{
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get => entries[value].displayName;
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}
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public int entryId
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{
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get => entries[value].id;
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}
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public bool ContainsEntry(string entryName)
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{
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return entries.Any(x => x.displayName.Equals(entryName));
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}
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public int IndexOfName(string entryName)
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{
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return entries.FindIndex((DropdownEntry entry) => entry.displayName.Equals(entryName));
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}
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public int IndexOfId(int entryId)
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{
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return entries.FindIndex((DropdownEntry entry) => entry.id.Equals(entryId));
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}
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public int count
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{
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get { return m_Entries.Count; }
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}
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internal override bool isExposable => true;
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internal override bool isRenamable => true;
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internal override ConcreteSlotValueType concreteShaderValueType => ConcreteSlotValueType.Vector1;
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internal override ShaderInput Copy()
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{
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return new ShaderDropdown()
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{
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displayName = displayName,
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value = value,
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entries = entries,
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};
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}
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public override int latestVersion => 0;
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}
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}
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