forked from BilalY/Rasagar
113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEditor.Graphing;
|
||
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
||
|
using UnityEditor.ShaderGraph.Internal;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UIElements;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph
|
||
|
{
|
||
|
[Serializable]
|
||
|
[HasDependencies(typeof(MinimalTexture2DInputMaterialSlot))]
|
||
|
class Texture2DInputMaterialSlot : Texture2DMaterialSlot
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private SerializableTexture m_Texture = new SerializableTexture();
|
||
|
|
||
|
[SerializeField]
|
||
|
private Texture2DShaderProperty.DefaultType m_DefaultType = Texture2DShaderProperty.DefaultType.White;
|
||
|
|
||
|
public Texture texture
|
||
|
{
|
||
|
get { return m_Texture.texture; }
|
||
|
set { m_Texture.texture = value; }
|
||
|
}
|
||
|
|
||
|
public Texture2DShaderProperty.DefaultType defaultType
|
||
|
{
|
||
|
get { return m_DefaultType; }
|
||
|
set { m_DefaultType = value; }
|
||
|
}
|
||
|
|
||
|
public override bool isDefaultValue => texture == null;
|
||
|
|
||
|
public Texture2DInputMaterialSlot()
|
||
|
{ }
|
||
|
|
||
|
public Texture2DInputMaterialSlot(
|
||
|
int slotId,
|
||
|
string displayName,
|
||
|
string shaderOutputName,
|
||
|
ShaderStageCapability stageCapability = ShaderStageCapability.All,
|
||
|
bool hidden = false)
|
||
|
: base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden)
|
||
|
{ }
|
||
|
|
||
|
public override VisualElement InstantiateControl()
|
||
|
{
|
||
|
return new TextureSlotControlView(this);
|
||
|
}
|
||
|
|
||
|
public override string GetDefaultValue(GenerationMode generationMode)
|
||
|
{
|
||
|
var nodeOwner = owner as AbstractMaterialNode;
|
||
|
if (nodeOwner == null)
|
||
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
||
|
|
||
|
return $"UnityBuildTexture2DStructNoScale({nodeOwner.GetVariableNameForSlot(id)})";
|
||
|
}
|
||
|
|
||
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
||
|
{
|
||
|
var nodeOwner = owner as AbstractMaterialNode;
|
||
|
if (nodeOwner == null)
|
||
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
||
|
|
||
|
var prop = new Texture2DShaderProperty();
|
||
|
prop.overrideReferenceName = nodeOwner.GetVariableNameForSlot(id);
|
||
|
prop.modifiable = false;
|
||
|
prop.generatePropertyBlock = true;
|
||
|
prop.value.texture = texture;
|
||
|
prop.defaultType = defaultType;
|
||
|
properties.AddShaderProperty(prop);
|
||
|
}
|
||
|
|
||
|
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
|
||
|
{
|
||
|
var pp = new PreviewProperty(PropertyType.Texture2D)
|
||
|
{
|
||
|
name = name,
|
||
|
textureValue = texture,
|
||
|
texture2DDefaultType = defaultType
|
||
|
};
|
||
|
properties.Add(pp);
|
||
|
}
|
||
|
|
||
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
||
|
{
|
||
|
var slot = foundSlot as Texture2DInputMaterialSlot;
|
||
|
if (slot != null)
|
||
|
{
|
||
|
m_Texture = slot.m_Texture;
|
||
|
bareResource = slot.bareResource;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class MinimalTexture2DInputMaterialSlot : IHasDependencies
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private SerializableTexture m_Texture = null;
|
||
|
|
||
|
public void GetSourceAssetDependencies(AssetCollection assetCollection)
|
||
|
{
|
||
|
var guidString = m_Texture.guid;
|
||
|
if (!string.IsNullOrEmpty(guidString) && GUID.TryParse(guidString, out var guid))
|
||
|
{
|
||
|
assetCollection.AddAssetDependency(guid, AssetCollection.Flags.IncludeInExportPackage);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|