forked from BilalY/Rasagar
19 lines
548 B
C#
19 lines
548 B
C#
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireDepthTexture
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{
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bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireDepthTextureExtensions
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{
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public static bool RequiresDepthTexture(this MaterialSlot slot)
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{
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var mayRequireDepthTexture = slot as IMayRequireDepthTexture;
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return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture();
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}
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}
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}
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