forked from BilalY/Rasagar
20 lines
579 B
C#
20 lines
579 B
C#
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireMeshUV
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{
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bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireMeshUVExtensions
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{
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public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel)
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{
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var mayRequireMeshUV = slot as IMayRequireMeshUV;
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return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
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}
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}
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}
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