forked from BilalY/Rasagar
19 lines
512 B
C#
19 lines
512 B
C#
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireVertexID
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{
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bool RequiresVertexID(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireVertexIDExtensions
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{
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public static bool RequiresVertexID(this MaterialSlot slot)
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{
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var mayRequireVertexID = slot as IMayRequireVertexID;
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return mayRequireVertexID != null && mayRequireVertexID.RequiresVertexID();
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}
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}
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}
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