forked from BilalY/Rasagar
19 lines
566 B
C#
19 lines
566 B
C#
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireVertexSkinning
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{
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bool RequiresVertexSkinning(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireVertexSkinningExtensions
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{
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public static bool RequiresVertexSkinning(this MaterialSlot slot)
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{
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var mayRequireVertexSkinning = slot as IMayRequireVertexSkinning;
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return mayRequireVertexSkinning != null && mayRequireVertexSkinning.RequiresVertexSkinning();
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}
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}
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}
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