forked from BilalY/Rasagar
146 lines
5.4 KiB
C#
146 lines
5.4 KiB
C#
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using UnityEditor.ShaderGraph.Internal;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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static class GradientUtil
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{
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public static string GetGradientValue(Gradient gradient, string delimiter = ";")
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{
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string colorKeys = "";
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for (int i = 0; i < 8; i++)
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{
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if (i < gradient.colorKeys.Length)
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colorKeys += $"$precision4({NodeUtils.FloatToShaderValue(gradient.colorKeys[i].color.r)}, " +
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$"{NodeUtils.FloatToShaderValue(gradient.colorKeys[i].color.g)}, " +
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$"{NodeUtils.FloatToShaderValue(gradient.colorKeys[i].color.b)}, " +
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$"{NodeUtils.FloatToShaderValue(gradient.colorKeys[i].time)})";
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else
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colorKeys += "$precision4(0, 0, 0, 0)";
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if (i < 7)
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colorKeys += ",";
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}
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string alphaKeys = "";
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for (int i = 0; i < 8; i++)
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{
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if (i < gradient.alphaKeys.Length)
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alphaKeys += $"$precision2({NodeUtils.FloatToShaderValue(gradient.alphaKeys[i].alpha)}, {NodeUtils.FloatToShaderValue(gradient.alphaKeys[i].time)})";
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else
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alphaKeys += "$precision2(0, 0)";
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if (i < 7)
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alphaKeys += ",";
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}
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return $"NewGradient({(int)gradient.mode}, {gradient.colorKeys.Length}, {gradient.alphaKeys.Length}, {colorKeys}, {alphaKeys}){delimiter}";
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}
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public static string GetGradientForPreview(string name)
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{
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string colorKeys = "";
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for (int i = 0; i < 8; i++)
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{
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colorKeys += $"{name}_ColorKey{i}";
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if (i < 7)
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colorKeys += ",";
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}
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string alphaKeys = "";
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for (int i = 0; i < 8; i++)
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{
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alphaKeys += $"{name}_AlphaKey{i}";
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if (i < 7)
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alphaKeys += ",";
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}
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return $"NewGradient({name}_Type, {name}_ColorsLength, {name}_AlphasLength, {colorKeys}, {alphaKeys})";
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}
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public static void GetGradientPropertiesForPreview(PropertyCollector properties, string name, Gradient value)
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{
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = $"{name}_Type",
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value = (int)value.mode,
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generatePropertyBlock = false
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});
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = $"{name}_ColorsLength",
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value = value.colorKeys.Length,
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generatePropertyBlock = false
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});
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properties.AddShaderProperty(new Vector1ShaderProperty()
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{
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overrideReferenceName = $"{name}_AlphasLength",
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value = value.alphaKeys.Length,
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generatePropertyBlock = false
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});
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for (int i = 0; i < 8; i++)
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{
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properties.AddShaderProperty(new Vector4ShaderProperty()
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{
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overrideReferenceName = $"{name}_ColorKey{i}",
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value = i < value.colorKeys.Length ? GradientUtil.ColorKeyToVector(value.colorKeys[i]) : Vector4.zero,
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generatePropertyBlock = false
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});
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}
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for (int i = 0; i < 8; i++)
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{
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properties.AddShaderProperty(new Vector2ShaderProperty()
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{
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overrideReferenceName = $"{name}_AlphaKey{i}",
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value = i < value.alphaKeys.Length ? GradientUtil.AlphaKeyToVector(value.alphaKeys[i]) : Vector2.zero,
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generatePropertyBlock = false
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});
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}
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}
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public static bool CheckEquivalency(Gradient A, Gradient B)
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{
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var currentMode = A.mode;
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var currentColorKeys = A.colorKeys;
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var currentAlphaKeys = A.alphaKeys;
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var newMode = B.mode;
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var newColorKeys = B.colorKeys;
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var newAlphaKeys = B.alphaKeys;
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if (currentMode != newMode || currentColorKeys.Length != newColorKeys.Length || currentAlphaKeys.Length != newAlphaKeys.Length)
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{
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return false;
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}
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else
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{
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for (var i = 0; i < currentColorKeys.Length; i++)
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{
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if (currentColorKeys[i].color != newColorKeys[i].color || Mathf.Abs(currentColorKeys[i].time - newColorKeys[i].time) > 1e-9)
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return false;
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}
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for (var i = 0; i < currentAlphaKeys.Length; i++)
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{
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if (Mathf.Abs(currentAlphaKeys[i].alpha - newAlphaKeys[i].alpha) > 1e-9 || Mathf.Abs(currentAlphaKeys[i].time - newAlphaKeys[i].time) > 1e-9)
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return false;
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}
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}
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return true;
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}
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public static Vector4 ColorKeyToVector(GradientColorKey key)
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{
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return new Vector4(key.color.r, key.color.g, key.color.b, key.time);
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}
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public static Vector2 AlphaKeyToVector(GradientAlphaKey key)
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{
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return new Vector2(key.alpha, key.time);
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}
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}
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}
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