forked from BilalY/Rasagar
38 lines
695 B
C#
38 lines
695 B
C#
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namespace UnityEditor.ShaderGraph
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{
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struct Identifier
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{
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uint m_Version;
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int m_Index;
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public Identifier(int index, uint version = 1)
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{
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m_Version = version;
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m_Index = index;
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}
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public void IncrementVersion()
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{
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if (m_Version == uint.MaxValue)
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m_Version = 1;
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else
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m_Version++;
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}
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public uint version
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{
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get { return m_Version; }
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}
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public int index
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{
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get { return m_Index; }
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}
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public bool valid
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{
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get { return m_Version != 0; }
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}
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}
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}
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