forked from BilalY/Rasagar
13 lines
168 B
C#
13 lines
168 B
C#
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using System;
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namespace UnityEditor.ShaderGraph.Internal
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{
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public enum UVChannel
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{
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UV0 = 0,
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UV1 = 1,
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UV2 = 2,
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UV3 = 3,
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}
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}
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