forked from BilalY/Rasagar
129 lines
4.4 KiB
C#
129 lines
4.4 KiB
C#
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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static class CanvasProperties
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{
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public static readonly Vector1ShaderProperty StencilComp = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_StencilComp",
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displayName = "Stencil Comparison",
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floatType = FloatType.Default,
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hidden = true,
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value = 8,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = true,
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hlslDeclarationOverride = HLSLDeclaration.DoNotDeclare,
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};
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public static readonly Vector1ShaderProperty Stencil = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_Stencil",
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displayName = "Stencil ID",
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floatType = FloatType.Default,
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hidden = true,
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value = 0,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty StencilOp = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_StencilOp",
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displayName = "Stencil Operation",
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floatType = FloatType.Default,
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hidden = true,
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value = 0,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty StencilWriteMask = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_StencilWriteMask",
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displayName = "Stencil Write Mask",
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floatType = FloatType.Default,
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hidden = true,
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value = 255,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty StencilReadMask = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_StencilReadMask",
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displayName = "Stencil Read Mask",
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floatType = FloatType.Default,
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hidden = true,
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value = 255,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty ColorMask = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_ColorMask",
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displayName = "ColorMask",
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floatType = FloatType.Default,
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hidden = true,
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value = 15,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty UIMaskSoftnessX = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_UIMaskSoftnessX",
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displayName = "UIMaskSoftnessX",
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floatType = FloatType.Default,
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hidden = true,
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value = 1.0f,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty UIMaskSoftnessY = new Vector1ShaderProperty()
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{
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overrideReferenceName = "_UIMaskSoftnessY",
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displayName = "UIMaskSoftnessY",
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floatType = FloatType.Default,
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hidden = true,
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value = 1.0f,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector4ShaderProperty ClipRect = new Vector4ShaderProperty()
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{
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overrideReferenceName = "_ClipRect",
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displayName = "ClipRect",
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hidden = true,
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generatePropertyBlock = true,
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overrideHLSLDeclaration = false,
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};
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public static readonly Vector1ShaderProperty AlphaTest = new Vector1ShaderProperty()
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{
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floatType = FloatType.Default,
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hidden = true,
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overrideHLSLDeclaration = true,
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value = 0.5f,
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hlslDeclarationOverride = HLSLDeclaration.DoNotDeclare,
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displayName = "_AlphaClip",
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overrideReferenceName = "_AlphaClip",
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};
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public static readonly Texture2DShaderProperty MainTex = new Texture2DShaderProperty()
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{
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overrideReferenceName = "_MainTex",
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displayName = "MainTex",
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generatePropertyBlock = true,
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defaultType = Texture2DShaderProperty.DefaultType.White,
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value = new SerializableTexture(),
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hidden = true,
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overrideHLSLDeclaration = false,
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};
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}
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}
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