forked from BilalY/Rasagar
215 lines
8.7 KiB
C#
215 lines
8.7 KiB
C#
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using UnityEngine;
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using UnityEngine.TerrainTools;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.TerrainTools
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{
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internal class SharpenPeaksToolOvl : TerrainToolsPaintTool<SharpenPeaksToolOvl>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Sharpen Peaks Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args
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static void SelectShortcut(ShortcutArguments args)
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{
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
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context.SelectPaintToolWithOverlays<SharpenPeaksToolOvl>(); // set active tool
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sharpen Peaks Tool");
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}
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#endif
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public override string OnIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/SharpenPeaks_On.png";
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public override string OffIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/SharpenPeaks.png";
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IBrushUIGroup commonUI {
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get
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{
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if (m_commonUI == null)
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{
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LoadSettings();
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m_commonUI = new DefaultBrushUIGroup(
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"SharpenPeaksTool",
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UpdateAnalyticParameters,
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DefaultBrushUIGroup.Feature.All,
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new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.92f }
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);
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m_commonUI.OnEnterToolMode();
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}
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return m_commonUI;
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}
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}
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[SerializeField]
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float m_ErosionStrength = 16.0f;
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[SerializeField]
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float m_MixStrength = 0.7f;
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Material m_Material = null;
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Material GetPaintMaterial()
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{
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if (m_Material == null)
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m_Material = new Material(Shader.Find("Hidden/TerrainTools/SharpenPeaks"));
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return m_Material;
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}
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public override int IconIndex
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{
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get { return (int) ToolIndex.SculptIndex.SharpenPeaks; }
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}
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public override TerrainCategory Category
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{
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get { return TerrainCategory.Sculpt; }
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}
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public override string GetName()
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{
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return "Effects/Sharpen Peaks";
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}
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public override string GetDescription()
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{
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return "Increases the slope of peaks and levels flat areas of the Terrain.";
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}
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public override bool HasToolSettings => true;
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public override bool HasBrushFilters => true;
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public override bool HasBrushMask => true;
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public override bool HasBrushAttributes => true;
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public override void OnEnterToolMode()
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{
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode()
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{
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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bool m_ShowControls = true;
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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commonUI.OnSceneGUI2D(terrain, editContext);
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// only do the rest if user mouse hits valid terrain or they are using the
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// brush parameter hotkeys to resize, etc
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if (!editContext.hitValidTerrain && !commonUI.isInUse)
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{
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return;
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}
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// Only render preview if this is a repaint. losing performance if we do
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if (Event.current.type == EventType.Repaint)
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{
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using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture))
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{
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if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
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Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
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var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
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var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height,
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0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial);
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TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, brushXform, previewMaterial, 0);
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texelCtx.Cleanup();
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RTUtils.Release(filterRT);
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brushRender.Release(ctx);
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}
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}
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}
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// update brush UI group
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commonUI.OnSceneGUI(terrain, editContext);
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}
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public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, () => { m_MixStrength = 0.7f; });
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if (m_ShowControls)
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{
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EditorGUILayout.BeginVertical("GroupBox");
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m_MixStrength = EditorGUILayout.Slider(Styles.featureSharpness, m_MixStrength, 0, 1);
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EditorGUILayout.EndVertical();
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}
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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EditorGUI.BeginChangeCheck();
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commonUI.OnInspectorGUI(terrain, editContext);
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OnToolSettingsGUI(terrain, editContext);
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if (EditorGUI.EndChangeCheck())
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{
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SaveSetting();
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TerrainToolsAnalytics.OnParameterChange();
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}
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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commonUI.OnPaint(terrain, editContext);
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if (!commonUI.allowPaint)
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{ return true; }
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using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture))
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{
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if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
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Material mat = GetPaintMaterial();
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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// apply brush
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Vector4 brushParams = new Vector4(
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commonUI.brushStrength,
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m_ErosionStrength,
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m_MixStrength,
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0.0f);
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mat.SetTexture("_BrushTex", editContext.brushTexture);
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mat.SetVector("_BrushParams", brushParams);
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brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
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brushRender.RenderBrush(paintContext, mat, 0);
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RTUtils.Release(brushMask);
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}
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}
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return false;
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}
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private static class Styles
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{
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public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Sharpen Peaks Tool Controls");
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public static readonly GUIContent featureSharpness = EditorGUIUtility.TrTextContent("Sharpness", "Values close to 1 make peaks sharper, and values closer to 0 flatten areas.");
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}
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private void SaveSetting()
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{
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EditorPrefs.SetFloat("Unity.TerrainTools.SharpenPeaks.FeatureSharpness", m_MixStrength);
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}
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private void LoadSettings()
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{
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m_MixStrength = EditorPrefs.GetFloat("Unity.TerrainTools.SharpenPeaks.FeatureSharpness", 0.7f);
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}
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//Analytics Setup
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private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
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new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.featureSharpness.text, Value = m_MixStrength},
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};
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}
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}
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