Rasagar/Library/PackageCache/com.unity.terrain-tools/Editor/TerrainTools/SharpenPeaksToolOvl.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
internal class SharpenPeaksToolOvl : TerrainToolsPaintTool<SharpenPeaksToolOvl>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Sharpen Peaks Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
context.SelectPaintToolWithOverlays<SharpenPeaksToolOvl>(); // set active tool
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sharpen Peaks Tool");
}
#endif
public override string OnIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/SharpenPeaks_On.png";
public override string OffIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/SharpenPeaks.png";
IBrushUIGroup commonUI {
get
{
if (m_commonUI == null)
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup(
"SharpenPeaksTool",
UpdateAnalyticParameters,
DefaultBrushUIGroup.Feature.All,
new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.92f }
);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
[SerializeField]
float m_ErosionStrength = 16.0f;
[SerializeField]
float m_MixStrength = 0.7f;
Material m_Material = null;
Material GetPaintMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/TerrainTools/SharpenPeaks"));
return m_Material;
}
public override int IconIndex
{
get { return (int) ToolIndex.SculptIndex.SharpenPeaks; }
}
public override TerrainCategory Category
{
get { return TerrainCategory.Sculpt; }
}
public override string GetName()
{
return "Effects/Sharpen Peaks";
}
public override string GetDescription()
{
return "Increases the slope of peaks and levels flat areas of the Terrain.";
}
public override bool HasToolSettings => true;
public override bool HasBrushFilters => true;
public override bool HasBrushMask => true;
public override bool HasBrushAttributes => true;
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
bool m_ShowControls = true;
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// Only render preview if this is a repaint. losing performance if we do
if (Event.current.type == EventType.Repaint)
{
using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height,
0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial);
TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 0);
texelCtx.Cleanup();
RTUtils.Release(filterRT);
brushRender.Release(ctx);
}
}
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
}
public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext)
{
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, () => { m_MixStrength = 0.7f; });
if (m_ShowControls)
{
EditorGUILayout.BeginVertical("GroupBox");
m_MixStrength = EditorGUILayout.Slider(Styles.featureSharpness, m_MixStrength, 0, 1);
EditorGUILayout.EndVertical();
}
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
OnToolSettingsGUI(terrain, editContext);
if (EditorGUI.EndChangeCheck())
{
SaveSetting();
TerrainToolsAnalytics.OnParameterChange();
}
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if (!commonUI.allowPaint)
{ return true; }
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
Material mat = GetPaintMaterial();
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
// apply brush
Vector4 brushParams = new Vector4(
commonUI.brushStrength,
m_ErosionStrength,
m_MixStrength,
0.0f);
mat.SetTexture("_BrushTex", editContext.brushTexture);
mat.SetVector("_BrushParams", brushParams);
brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
brushRender.RenderBrush(paintContext, mat, 0);
RTUtils.Release(brushMask);
}
}
return false;
}
private static class Styles
{
public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Sharpen Peaks Tool Controls");
public static readonly GUIContent featureSharpness = EditorGUIUtility.TrTextContent("Sharpness", "Values close to 1 make peaks sharper, and values closer to 0 flatten areas.");
}
private void SaveSetting()
{
EditorPrefs.SetFloat("Unity.TerrainTools.SharpenPeaks.FeatureSharpness", m_MixStrength);
}
private void LoadSettings()
{
m_MixStrength = EditorPrefs.GetFloat("Unity.TerrainTools.SharpenPeaks.FeatureSharpness", 0.7f);
}
//Analytics Setup
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.featureSharpness.text, Value = m_MixStrength},
};
}
}