forked from BilalY/Rasagar
41 lines
2.4 KiB
Markdown
41 lines
2.4 KiB
Markdown
|
# Test Utils
|
||
|
|
||
|
This contains test utility functions for float value comparison and creating primitives.
|
||
|
|
||
|
## Static Methods
|
||
|
|
||
|
| Syntax | Description |
|
||
|
| ------------------------------------------------------------ | ------------------------------------------------------------ |
|
||
|
| `bool AreFloatsEqual(float expected, float actual, float allowedRelativeError)` | Relative epsilon comparison of two float values for equality. `allowedRelativeError` is the relative error to be used in relative epsilon comparison. The relative error is the absolute error divided by the magnitude of the exact value. Returns `true` if the actual value is equivalent to the expected value. |
|
||
|
| `bool AreFloatsEqualAbsoluteError(float expected, float actual, float allowedAbsoluteError)` | Compares two floating point numbers for equality under the given absolute tolerance. `allowedAbsoluteError` is the permitted error tolerance. Returns `true` if the actual value is equivalent to the expected value under the given tolerance. |
|
||
|
| `GameObject CreatePrimitive( type)` | Creates a [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html) with a primitive [MeshRenderer](https://docs.unity3d.com/ScriptReference/MeshRenderer.html). This is an analogue to the [GameObject.CreatePrimitive](https://docs.unity3d.com/ScriptReference/GameObject.CreatePrimitive.html), but creates a primitive `MeshRenderer` with a fast [Shader](https://docs.unity3d.com/ScriptReference/Shader.html) instead of the default built-in `Shader`, optimized for testing performance. `type` is the [primitive type](https://docs.unity3d.com/ScriptReference/PrimitiveType.html) of the required `GameObject`. Returns a `GameObject` with primitive `MeshRenderer` and [Collider](https://docs.unity3d.com/ScriptReference/Collider.html). |
|
||
|
|
||
|
## Example
|
||
|
|
||
|
```c#
|
||
|
[TestFixture]
|
||
|
class UtilsTests
|
||
|
{
|
||
|
[Test]
|
||
|
public void CheckThat_FloatsAreEqual()
|
||
|
{
|
||
|
float expected = 10e-8f;
|
||
|
float actual = 0f;
|
||
|
float allowedRelativeError = 10e-6f;
|
||
|
|
||
|
Assert.That(Utils.AreFloatsEqual(expected, actual, allowedRelativeError), Is.True);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void CheckThat_FloatsAreAbsoluteEqual()
|
||
|
{
|
||
|
float expected = 0f;
|
||
|
float actual = 10e-6f;
|
||
|
float error = 10e-5f;
|
||
|
|
||
|
Assert.That(Utils.AreFloatsEqualAbsoluteError(expected, actual, error), Is.True);
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|